AVSEQ
About
AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total!
No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom Betts, and it provides a colorful, beautiful challenge to even the most hardcore of puzzle-game experts.
Key Features- Infinite freeplay mode
- Generative unlockable music
- Twenty-two tredecillion audio permutations
System requirements for PC
- OS: Windows XP or better
- Processor: 1.6 Ghz
- Memory: 2GB
- Hard Disk Space: 150mb
- Video Card: Video card must be 128 MB or more
- DirectX®: 8
System requirements for macOS
- OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
- Memory: 2GB RAM
- Hard Disk Space: 150mb
- Video Card: Video card must be 128 MB or more
AVSEQ reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
This is the first game, the passage of which you want to forget as a terrible nightmare. She Got to me through one of the bandits, and the screenshots seem quite interesting and colorful game. About everything in order.
AVSEQ is an audio-video sequencer, i.e. music and visualization are created by you in real time and in a single copy, you are a kind of bagel) However, this is only partly true. The Music in the game is quite monotonous and so it is not possible to call it, it is incomprehensible layering bits on various sound effects, not always even musical, Podvizgivanija, sirens, etc.
In the game you have to collect atoms of the same color in the chain and blow them up to the intersection of the bottom line. It is Possible to bind and different colors by means of special white atoms which are usual and with special functions (deceleration, acceleration and pause). Maximum in a chain can collect 10 atoms. Blowing it you get the notes on the Working field (peculiar table). Collecting notes in the chain is the most important thing in this game. In each level you need to activate a certain amount of notes, which develop the track, make it more interesting and melodic (as far as it is possible). On the later levels, the notes sometimes appear themselves, descending from the top of the screen along with the other atoms.
In General, if you do not pick up and do not set a goal-to pass the game completely, it-the usual casualka, which can kill an hour. However, I am fond of 100% of the passage of games with all the achievements, so consider all its disadvantages:-As I said-pseudo-diversity of music, replacing the melody one element to another, it does not become more interesting)-ATTENTION! The Game does not save the progress of collecting maximum circuits! So If you're going to go through it completely, you need to do it in one sitting. Do not repeat the mistakes of others, save your nerves)-The game has no advanced statistics, ie you can not see how much left to collect notes or maximum chains.
-If you collect the chain with notes, it is impossible that at least some atom wandered behind the "waterline" of the game, otherwise will burn not only himself, but the whole chain along with the notes. New notes you do not get (them at each level a certain amount), and risk not to reach the goal level.
-If in the early stages of the game can still talk about the beauty and interesting effects, their abundance at the last levels just hinders to play. Because Of all this color obscura-Besia not visible neither music, nor atoms. Imagine that you have activated acceleration, the screen has become addicted to the RGB-colors, the speed is high, the atoms are many (just red, green and blue), try to collect it all in the MAX-chain to get more notes. Horror.
-Sharply increasing complexity at the last levels. We Collect chains like a bass, time is over, and we don't have half the notes. This situation reminded me of the game on Dandy "F-1 Race", where the last level is endless and in any case you will not gain the necessary seconds. What's The matter, you ask? It is Necessary to manage to have time to collect MAX-chains as for usual give less notes, accordingly, their total quantity too will concede goals. And Remember the previous item about colors?) That's Fine, isn't it?)
-Incorrect work of the Achivok. What to say if "50 MAX-circuits" opens earlier than "10 MAX-chains", and for achievements "250 of maximal circuits" and "500 notes" it is necessary to earn in fact times in 3 more, and each time to improve the results on levels, passing their N-th number of times. I killed almost 9 hours, and it seems that got them randomly.
-Defect of the Infinite regime. Yes-Yes, this game also has such a mode. However, do not be happy, because the music is more than the level, you do not collect, and until you get bored will just unthinklessly connect the chain in the hope of getting achivku, and the music sometimes even silent. It is impossible to Die in this mode too, it is really infinite) No statistics will be, you just go out of the level and get to the main menu, ALL! How much and what you have collected-consider yourself on the fingers or counting sticks)-Baggie, where without them. Even This item does not want to paint.
Where are the pros, you ask? I can't find one. Music-No, visualization-in the old versions of Winamp'a was much better, the gameplay-annoying, complexity-the limit. From The games need to have fun, in the same, except for temporary mental disturbance I have not received anything. The Game is a solid disappointment for me. The Score is 2/10, and it's the ceiling, max.