Azuran Tales: Trials
About
Azuran Tales: Trials offers a different take on platformer gameplay with a hardcore combat experience, punishing levels and brutal enemies to defeat. Don't expect any help as you explore all of its handcrafted levels full of lore, monsters, traps, and unique Bosses. This game is straightforward and hard to beat. Magrath's trickery won't be stopped with just one or two bodies clogging the gears of his traps, so you will be forced to learn and adapt or fail and die each and every time!
Drukandra, the God of the Dead, Ruler of the Underworld, found your soul worthy for his quest. After granting you his blessing, you are sent to hunt down Magrath, an entity shrouded in mystery, who wields great power and wishes to claim the world of Azuran as his own. Only by finding the hidden pieces of the Amulet of Valur can you bring this foe down, but doing so won't be easy. Deadly traps and villainous enemies await you for Magrath knows you are coming, and he doesn't intend to make things easy for you!
15 handcrafted levels;
Different environments - Dungeons, Caves, Cities, Underground and more;
Choice-based character progression;
Deadly mechanics;
Awesome Boss fights;
Nerve-shattering reaction speed usage;
Battle Cleric class gameplay and storyline;
On release:
Battle Cleric class, gameplay and storyline
Post release:
More info soon guys!
Drukandra, the God of the Dead, Ruler of the Underworld, found your soul worthy for his quest. After granting you his blessing, you are sent to hunt down Magrath, an entity shrouded in mystery, who wields great power and wishes to claim the world of Azuran as his own. Only by finding the hidden pieces of the Amulet of Valur can you bring this foe down, but doing so won't be easy. Deadly traps and villainous enemies await you for Magrath knows you are coming, and he doesn't intend to make things easy for you!
15 handcrafted levels;
Different environments - Dungeons, Caves, Cities, Underground and more;
Choice-based character progression;
Deadly mechanics;
Awesome Boss fights;
Nerve-shattering reaction speed usage;
Battle Cleric class gameplay and storyline;
On release:
Battle Cleric class, gameplay and storyline
Post release:
More info soon guys!
System requirements for Nintendo Switch
System requirements for PC
Minimum:
- OS: Windows 7 (64-bit)
- Processor: Intel Core i5 / AMD Quad-Core or better
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 630 / AMD Radeon
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: DirectX Compatible Sound Card
Recommended:
- OS: Windows 10 (64-bit)
- Processor: Intel Core i7 / AMD Quad-Core or better
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1050 / AMD Radeon
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: DirectX Compatible Sound Card
Azuran Tales: Trials reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free Episode of our Curator Page: GGC-Curations if you like this Review and you want to hear our Opinion on other Games A challenging Platformer, but with a little Need for improvement.
Summary Points (max. 100) Story Not towering 55 Gameplay In order 60 Graphics mediocre 65 Music Voice 70 Other Couple Problems-5 Conclusion Acceptable 57 The Spielekey was provided To the GGC Curations for free Story Story They play Melric, one Martial Clerics. They wake up after the Army to which they belonged has been overrun by a Horde of Undead people. Every single Person was killed, including you. But through a Pact with the God of Death, Drukandra, You have been returned to the World of mortals. Your Task is to find the Amulet of Valur. But why? Magrath, a new God-like Being has appeared, and covets the World of Azuran. The only Way to expel this Being is to find the Amulet.
The Story is told via Passages of text that are not set to music, so the Player is forced to read them, if he is interested in the Story. At the Start of a Level, there is a Passage of text that gives Information about What Is happening outside the Levels. Scrolls can be found In the Levels that further decorate the Story.
Gameplay The Game is a 2D platformer. Thus, the Character can only be moved in one Plane. The Controls are simple and easy to learn, as the Game progresses, the Player is given tips on how controls can be combined. The biggest Challenge in Controlling the Character is the Stairs, because often the Character doesn't do what is wanted.
Of course, there is also a need to fight Opponents. In addition to an Attack and a Block that can only be executed on the Spot, there is a Spell, each of which can be found in the Level and 4 spiritual Abilities. In order to use spiritual Abilities, Conviction must be gathered. The Conviction is generated by Damage to the Opponents. These Abilities are not available from the Start, they must be unlocked in the "Ability tree" by using Seals composed of 5 Splinters. In addition, the Seals can be used at an Altar, but Gold is used for this purpose. The Gold is obtained by Killing Opponents or from Treasure Chests. At Death, 50% of the collected Splinters and Gold are lost, unless they have been stored at an Altar Beforehand.
The Range of Opponents is wide and they are not generic Copies of each other. The Boss Fights are very challenging and require quite a bit of Movement.
In addition, the Game has a built-in Stopwatch and a Death Counter for those who are interested.
Graphic The Graphic is rather mediocre. The Game describes itself as a 2.5 dimensional Platformer. The 0.5 describes that despite the maximum Movement in the Plane, there is a Depth perception.
Although the Design of the Levels and Opponents is apt, only the Quality is the case. So the Final Opponents "models look very slurred, as if they were created for smaller Characters and just pulled larger. Also, from time to Time, objects that are in the Foreground of the Stage block the Field of View, which can lead to Complications in some Situations.
Music The Mood created by the Background Music is compelling. The Soundscape changes with the Stage and always finds the right Sounds. There is still a negative Aspect, apparently not all Sounds are regulated by the Volume Controller, because when I played Through a small Minion, which was summoned by a Shaman, almost caused a Hearing fall.
Other Things I'm hit on 3 different Bugs on my Run. This allows the Main ingame Menu to be called up only longer by constantly holding down the escape button. As a result, nothing can be selected in the Menu. Furthermore, calling the Settings and then closing the end that the Interface disappears and the Game has to be restarted.
Ingame I was bent through a Wall while Playing the third Level and then died.
Personal Conclusion Azuran Tales: Trial is a challenging Platformer. However, there is some Room for Improvement, such as the Stairs and the Menu. Hitboxes also take a lot of getting used to by some Opponents. This unfortunately pretty much clouds the Playing experience of an otherwise promising Game.
If this Review suits you, follow our Review Program.