Average Playtime: 4 hours

Risk of Rain

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About

Risk of Rain is an action platformer roguelite developed by Hopoo Games and published by Chucklefish in 2013. Hopoo Games was at the time composed of only two students from the University of Washington : game designer Paul Morse and artist and programmer Duncan Drummond. The player is a survivor of the crash of the UES Contact Light transport space ship onto an unknown planet and must fight the hostile residents to find their way back. Over the course of a run, the player will gain experience levels and find a multitude of items to improve their abilities and eventually become immensely powerful. However, difficulty constantly increases with time and death is permanent. Through various achievements, they can unlock new items that will appear in future runs as well as 12 different playable characters. They can also learn more about the lore of the game through collectible logs regarding monsters and items. While lesser known, Risk of Rain was one of the games that contributed to the launch of the roguelite trend between 2010 and 2015. It is notable for its unique gameplay mechanics such as item stacking and looping, its gratifying endgame, its approach to storytelling, its art direction and its soundtrack composed by Chris Christodoulou.
Metacritic rating
77
Release date
Nov 7, 2013
Developer
Hopoo Games, LLC
,
Hopoo Games
Publisher
Chucklefish, Hopoo Games
Age rating
10+ Everyone 10+
Website
http://riskofraingame.com
System requirements for macOS
Minimum:
  • OS: Mac OS X 10.6+
  • Processor: 2.5 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM
  • Storage: 130 MB available space
  • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
System requirements for PC
Minimum:
  • OS: Windows Vista / 7
  • Processor: 2.5 GHz
  • Memory: 1 GB RAM
  • Graphics: Direct X9.0c Compatible Card
  • DirectX: Version 9.0
  • Storage: 130 MB available space
  • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
System requirements for Linux
Minimum:
  • OS: Any Linux Distribution 2012+
  • Processor: 2.5 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM
  • Storage: 130 MB available space
  • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
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Last Modified: Aug 19, 2019
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Translated by
Microsoft from Deutsch
Great Game, especially in the Co-op with Friends it's a lot of Fun:) Was skeptical at the beginning because of the Graphics but the Game is great and it's really worth buying it:)
Translated by
Microsoft from Deutsch
Risk of Rain is a great 2d game the dynamic gameplay and the difficulty are the main strengths of the game. Also it's not even that expensive and has a multiplayer so i can just recommend the game to anybody who likes difficult games
Translated by
Microsoft from Deutsch
Very good Co-op game for in between! Despite the inferior Graphics, this Game is highly recommended for 2 or more Players. You can't play enough Rounds before you want to stop. The Game is divided into different Levels, which you have to gradually free of Monsters and find a Portal through which you get to the next Level. The Level Of difficulty increases continuously over time during the Game, a Feature that fascinates me personally very much.
Translated by
Microsoft from Deutsch
Risk of Rain is, in my Opinion, an ingenious Game from the Creators of "Starbound." It has this great retro look and a really stunning Soundtrack that just gives the whole Game an ingenious Feel. The Game motivates through its many Unlocks and the High Scores, which of course you want to surpass again and again. Especially with Friends, the Game is really Fun and it demands one, so you want to Focus on it. The Setting, the Pixel Look, the ingenious Soundtrack, the motivating and demanding Game principle (Difficulty increases the Longer you play), as well as the Multiplayer simply speak for the Game. The 8.99 Euros are worth it! Super Game, especially with others together!
Translated by
Microsoft from Deutsch
Product received for free A very successful Game with great Challenge. At First you feel like a total Beginner And still have Problems, but if you take some Time you realize that it's not impossible. Risk of Rain is quite extensive and offers many different Items that can be used during the Run. Pro:-the Game runs (for me with an average PC) quite fluidly and You can't complain about serious game errors-beautiful Graphics and Animation-if you're really in a mood, you can easily gamble for several Hours in a Session, you just lose Not the Desire to continue playing-especially with Friends, Risk of Rain is even more Fun-the Game offers numerous Challenges and therefore does not get bored so quickly Contra:-apart from the constantly growing Degree of difficulty, there is little Variety and You keep playing your way through the Levels-if you're almost done with the game (= has all the unlockable Items), it may well be that you stop playing after all and only look at it on Occasion (or if your Friends are begging) n give this Indie a Chance as it consists of pure Joy of playing and you can always play when you're in the Mood.
Living in a city where the sky is gray 90% of the time, the words "Risk of Rain" feel like an emotion and have a sense of home, calmness and serenity.

After seeing the title I had to take a closer look; needed to know what lies beyond.
So, what did I find? A very hard, action platformer with few rogue-like elements. You jump, run, shoot and the longer you play the harder it gets.
"But every game gets harder the longer you play!" That might be true, but this game has a timer which increases the difficulty every ~3-9 minutes(depending on the difficulty).
--> There are 13 character(1 starter + 12 unlockable ones)
--> 3 difficulty levels (somewhat managable, hard, ultra hard)
--> 10 artifacts which act as gameplay modifiers
--> 1-4 player local and online coop

So what is the game about? Your spaceship gets attacked and you strand on a nearby planet... that's it. Your first character is the 'Commando', who is the ships ¿captain?, but as you unlock more characters you can also unlock "pieces of story" as each character had a role on board of the spaceship. There's a cook, a repair robot, a prisoner and 9 more individuals. Everyone has their own goals, reasons and endings.

After a gruelling journey fraught with slaughter, the impact on the player's character is accentuated by nothing but a single line: "...and so he left, with everything but his humanity."
Minimalistic to the point of not existing; only visible to those who want to see. Is there even a story? I'd say, no! Not in the traditional sense at least. There is information, characters and their motivations. And even though the games makes clear that it is not about the story, I still enjoyed the small pieces I was given.

This simplicity is somewhat shared with the style of this game.
Pixel art which won me over with beautifully drawn backgrounds and the dance of a million particles filling the screen. While there are not many different monster types, the existing ones differ greatly in style and attacks. Additionally the game tries to compensate the few types by having multiple variants of each, where some are invisible and others are on fire.

The downside of that simplicity is that you can loose track of the player character easily on higher screen resolutions, or if you zoom out too much, or later in the game when every enemy encounter becomes a fireworks spectacle.

The Soundtrack is made by Chris Christodoulou ~and his music was electric~.
Songs bound to the level which start slow and build over time, accompanying the ever increasing difficulty.
It's a small selection of tunes that range from unremarkable to simply amazing and some are contenders for "best soundtrack ever". Chris manages to put all the sorrow and pain into a haunting melody that also manages to portrait the action on the screen.

The soundeffects are rather basic; focusing the players attention and still lending the scene a hint of danger, but never more than that. The sound effects, no matter how loud, lack impact and diversity.

Fazit: 5/5
The gameplay is fun, the music is haunting, the story is basic, the style is simple and the _ game _ is _ awesome.
The menu is worth mentioning for how bad it is. There is not enough settings, navigation is a nightmare and some elements are not clearly visible. The menu is a UI- and controlability disaster.

// Positive
+ Style - I just love the simplicity
+ Atmosphere - Denser than Osmium
+ Music - 5/5 Will become melancholic again
+ Difficulty - The good kind of hard

// Negative
- Volume can only be turned from loud to extreme
- Menu navigation could use a lot of work
- Developers moved on - patches unlikely (there are bugs)
- Needs patience and skill, which only few people are ready to practice nowadays

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