Risk of Rain
About
Risk of Rain is an action platformer roguelite developed by Hopoo Games and published by Chucklefish in 2013. Hopoo Games was at the time composed of only two students from the University of Washington : game designer Paul Morse and artist and programmer Duncan Drummond.
The player is a survivor of the crash of the UES Contact Light transport space ship onto an unknown planet and must fight the hostile residents to find their way back. Over the course of a run, the player will gain experience levels and find a multitude of items to improve their abilities and eventually become immensely powerful. However, difficulty constantly increases with time and death is permanent. Through various achievements, they can unlock new items that will appear in future runs as well as 12 different playable characters. They can also learn more about the lore of the game through collectible logs regarding monsters and items.
While lesser known, Risk of Rain was one of the games that contributed to the launch of the roguelite trend between 2010 and 2015. It is notable for its unique gameplay mechanics such as item stacking and looping, its gratifying endgame, its approach to storytelling, its art direction and its soundtrack composed by Chris Christodoulou.
System requirements for PlayStation 4
System requirements for PS Vita
System requirements for Linux
- OS: Any Linux Distribution 2012+
- Processor: 2.5 GHz
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM
- Storage: 130 MB available space
- Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
System requirements for macOS
- OS: Mac OS X 10.6+
- Processor: 2.5 GHz
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM
- Storage: 130 MB available space
- Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
System requirements for Nintendo Switch
System requirements for Xbox One
System requirements for PC
- OS: Windows Vista / 7
- Processor: 2.5 GHz
- Memory: 1 GB RAM
- Graphics: Direct X9.0c Compatible Card
- DirectX: Version 9.0
- Storage: 130 MB available space
- Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
Where to buy
Top contributors
Risk of Rain reviews and comments
Fun little rogue lite. Played 4 runs on normal and the realized I might as well start with easy and I beat the game on my first easy run. It was still a bit challenging at the end and I really think I had a good build. I had 5 jumps which was very helpful. I plan to at least beat it on normal. Maybe hard if I really like it. It will depend on how long it takes to dee repetitive. I hope the new characters add some unique strategies.
This game is actually quite fun. I’m liking it. I beat the game on normal using the commando. The key parts of my build are multi jumps and heals for kills or damage. I also think that it’s more important to get a bunch of items than to rush to finish the levels. Sure the enemy difficulty gets harder as time goes in but by the end it’s maxed out anyways and if you have a ton of items by that point you can cruise through it. I unlocked a few more characters so I think I plan to try to beat the game with at least 3 more characters but we will see how long till it feels repetitive.
I’ve now won with the engineer and the huntress as well. Both on normal. I don’t plan to play it on hard. I think I may try the loader who I havnt played as yet. And maybe I’ll give the sniper another go but otherwise I think I’m about done. It was fun. It’s getting a bit repetitive now. Even though the classes are different I’ve found out the best way to play is just make sure you open nearly every chest. Sure I’m not getting fast times but I’m always winning and after the first couple areas I’m usually pretty overpowered. Fun game for 2$.
Beat it again with the guy who drops electric pylons. That’s enough for me. I had fun with it.
Final Score: B
Microsoft from Deutsch
Microsoft from Deutsch
Microsoft from Deutsch
Microsoft from Deutsch
Microsoft from Deutsch
After seeing the title I had to take a closer look; needed to know what lies beyond.
So, what did I find? A very hard, action platformer with few rogue-like elements. You jump, run, shoot and the longer you play the harder it gets.
"But every game gets harder the longer you play!" That might be true, but this game has a timer which increases the difficulty every ~3-9 minutes(depending on the difficulty).
--> There are 13 character(1 starter + 12 unlockable ones)
--> 3 difficulty levels (somewhat managable, hard, ultra hard)
--> 10 artifacts which act as gameplay modifiers
--> 1-4 player local and online coop
So what is the game about? Your spaceship gets attacked and you strand on a nearby planet... that's it. Your first character is the 'Commando', who is the ships ¿captain?, but as you unlock more characters you can also unlock "pieces of story" as each character had a role on board of the spaceship. There's a cook, a repair robot, a prisoner and 9 more individuals. Everyone has their own goals, reasons and endings.
After a gruelling journey fraught with slaughter, the impact on the player's character is accentuated by nothing but a single line: "...and so he left, with everything but his humanity."
Minimalistic to the point of not existing; only visible to those who want to see. Is there even a story? I'd say, no! Not in the traditional sense at least. There is information, characters and their motivations. And even though the games makes clear that it is not about the story, I still enjoyed the small pieces I was given.
This simplicity is somewhat shared with the style of this game.
Pixel art which won me over with beautifully drawn backgrounds and the dance of a million particles filling the screen. While there are not many different monster types, the existing ones differ greatly in style and attacks. Additionally the game tries to compensate the few types by having multiple variants of each, where some are invisible and others are on fire.
The downside of that simplicity is that you can loose track of the player character easily on higher screen resolutions, or if you zoom out too much, or later in the game when every enemy encounter becomes a fireworks spectacle.
The Soundtrack is made by Chris Christodoulou ~and his music was electric~.
Songs bound to the level which start slow and build over time, accompanying the ever increasing difficulty.
It's a small selection of tunes that range from unremarkable to simply amazing and some are contenders for "best soundtrack ever". Chris manages to put all the sorrow and pain into a haunting melody that also manages to portrait the action on the screen.
The soundeffects are rather basic; focusing the players attention and still lending the scene a hint of danger, but never more than that. The sound effects, no matter how loud, lack impact and diversity.
Fazit: 5/5
The gameplay is fun, the music is haunting, the story is basic, the style is simple and the _ game _ is _ awesome.
The menu is worth mentioning for how bad it is. There is not enough settings, navigation is a nightmare and some elements are not clearly visible. The menu is a UI- and controlability disaster.
// Positive
+ Style - I just love the simplicity
+ Atmosphere - Denser than Osmium
+ Music - 5/5 Will become melancholic again
+ Difficulty - The good kind of hard
// Negative
- Volume can only be turned from loud to extreme
- Menu navigation could use a lot of work
- Developers moved on - patches unlikely (there are bugs)
- Needs patience and skill, which only few people are ready to practice nowadays