Bad Hotel
About
IGF FINALIST 2013
BAFTA WINNER 2012
TIGA AWARD FINALIST 2012
1. Build Hotel.
2. Make Music.
3. Stop Tadstock.
An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).
The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.
The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.
Get the BAFTA-winning game that Kotaku said was "wonderful" and The Guardian called "an unlikely work of minimalist art".
BAFTA WINNER 2012
TIGA AWARD FINALIST 2012
1. Build Hotel.
2. Make Music.
3. Stop Tadstock.
An insane hybrid of a tower defense game and a procedural music toy with tons of bullets (and healthy number of Wu-Tang references and credit crunch satire).
The hit game for iOS now available on Windows and Mac! You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.
The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.
Get the BAFTA-winning game that Kotaku said was "wonderful" and The Guardian called "an unlikely work of minimalist art".
System requirements for PC
Minimum:
- OS: XP
- Memory: 1 GB RAM
- Storage: 150 MB available space
Recommended:
- OS: 7
- Memory: 2 GB RAM
System requirements for Linux
Minimum:
- OS: Ubuntu 12.04
System requirements for macOS
Minimum:
- OS: 10.5
- Memory: 1 GB RAM
- Storage: 150 MB available space
Recommended:
- OS: 10.7
- Memory: 2 GB RAM
System requirements for iOS
iPhone 3G S, iPad Wifi, iPad 3G, iPod Touch Third Gen, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2
System requirements for Android
2.2 and up
Bad Hotel reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Bad Hotel is a really very bizarre Game in every Way.
A Tower Defense Game hidden behind a music experiment, Bad Hotel is an Application that could well bear the Game title "Oddity." You wonder all The time, what's the point of doing, what do I have to do so I can win the Level-because Help hardly offers the Game to the inclined player. But you probably have to admire the Creativity and Originality of the Creator who programmed this bizarre Game as it is and acts on you.
Defend the Hotel by Attacking birds (armed with Bombs!), Clouds, Bees shooting Projectiles and other strange Creatures. By placing "Rooms" as a Tower Wall, we are supposed to prevent the destruction of the Hotel-whether that works out?
If they scratch their Heads now, they're not alone. The Author of these Lines is similar.
In the Role as the Owner of a new Hotel, their only Goal is to prevent the Destruction of Your Building by building new building blocks. Waves of rioting Animals (Suicide Bombers) will do their Best to make You fail. To stave off the Attack, rooms (which cost Cash) and Gun Towers (which crush oncoming Enemies) must be built, joined at Your Hotel like a Patchwork, adding a new Sound bite to the "Soundtrack."
The Levels are terribly unbalanced and require the Player to have an almost Perfect Design. How to do that-that's what the Game is silent about. But When you manage a Level, there's no Satisfaction when you successfully complete a Level. You have the Feeling that it was anything but Luck that you mastered the Level. This Free-form Strategy of traditional Tower defense games forces the Player to constantly adjust his Plan as you place each Room. It's just unsatisfactory and disturbing, the "Music" annoys, the Opponents are too twisted and inappropriate and any Motivation to want to continue playing is undermined.
Why would I want to do the Game even further?
The Music that resounds through the different Sounds of each built tower is anything but melodic, more like Beeps, as you still know them from a 56K modem. Bad Hotel causes terrible Headaches after a short Time and the Handle after the mute button is done quickly. Visually, it's equally disorganized and ugly even for a game previously developed As a mobile game. The Implementation for the PC is rather bad.
Conclusion: There are lovingly designed Tower Defense Games that inspire playfully as well as Musically and go experimental Ways, But Bad Hotel did nothing of the sort to keep me happy. Clearly too little Gameplay for the Price.
Rating: 39% Gameplay & Control: 2/5 Graphic & Effects: 2/5 Music & Audio: 2/5