Average Playtime: 3 hours

Ballpoint Universe - Infinite

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Arachnid Games
Troo Gaming
Arachnid Games, Crimson Cow
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • Processor: 1.5mhz
  • Memory: 512 MB RAM
  • Graphics: 512mb card or higher
  • DirectX: Version 9.0
  • Storage: 230 MB available space
  • Additional Notes: Windows 8 Partially Supported At This Time (See Forum Post For Details)

System requirements for macOS

  • OS: OSX Lion or later
  • Processor: 1.5mhz
  • Memory: 512 MB RAM
  • Graphics: 512mb card or higher
  • Storage: 230 MB available space
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Last Modified: Sep 17, 2019

Where to buy

Nintendo Store

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Ballpoint Universe: Infinite - Review
Jan 7, 2014
Nintendo eShop - Ballpoint Universe
Oct 16, 2014
Обзор Ballpoint Universe - Infinite
Dec 20, 2013
Ballpoint Universe Infinite Wii U GDC 2014
Mar 22, 2014
Nintendo Wor...
【PLAYISM】Ballpoint Universe Infinite
Jun 12, 2014
Ballpoint Universe Infinite - Trailer
Oct 16, 2014
View all videos
1,026 items
We didn't balance past wave 60.
Things might get weird from here.
Infinitely Skilled
Passed wave 60 in Infinite Mode! Wow!
Face Off
Completed "Face Off" flawlessly!
Dragon Dawn
Completed "Stone Dragon" flawlessly!
The Infinite Master
Passed wave 48 in Infinite Mode.
view all achievements
27 items

Ballpoint Universe - Infinite reviews and comments

Translated by
Microsoft from Deutsch
The sometimes "Pythonesque" Graphic style is definitely a Matter Of taste And not everyone likes it. The normal Gameplay, i.e. the Flight sequences, is a slightly more beautiful "Spaceinvader" and can be played through comfortably, especially when you have found out that the Weapon inventory Can be scrolled by "drag & drop ..." Annoying is the imprecise Control of the jump & run sections. The Mouse is definitely unsuitable here and makes the Controls spongy. All in all, a nice Game for in between.
Translated by
Microsoft from French
The big problem here is boredom. But before that, there is the layout of the levels during the platform phases that is completely disoriented, with stories of bridges to progress on the background or foreground. Without relying on a movement with the mouse that is not ergonomic, the falls are frequent. Pair it with a reading of the chaotic level... And then there are phases of shoot them up during which we count seconds... Armed with a cardboard machine gun, even at the Max level. The enemies make us a remake of the attacks of the clones. As they say the mayonnaise did not take here.
Translated by
Microsoft from French
Ballpoint universe is a very nice shoot'em up in a world of platforms (a bit a 2 in 1;)) I like this game first because it's a shoot'em up and it does it very well as well as for these graphics which my, for my part, seduced (paper style, drawing, collages...). I have not yet explored all the subtilitas of the game but I have already noticed the system of improvement of his ship which looks full and the presence of many characters in the map but of which I do not yet know all their usefulness. So I still have a lot of things to discover and understand and it's so much better;)! I advise!
Translated by
Microsoft from French
Very big disappointment... Ballpoint universe was a game I was looking forward to. His unique graphic style had particularly attracted my attention to the Greenlight. The game is sadly spoiled by a certain monotony in the "shoot them up" part and by catastrophic controls in the "platform" section of the game. It is advisable to toggle between mouse and gamepad, but changing option every 3 seconds was far from something I expected to do to finish the game! Ballpoint universe is a game with huge potential, but its risky development has ruined all the fun of the splendid graphics.
Translated by
Microsoft from French
If the basic idea of associating platform and shoot'em up may seem odd, it must be admitted that it finally works well. The steps on foot allow you to relax a little between two missions aboard your ship. The chosen graphic style brings to the game a totally new atmosphere. The variations in color make it possible to differentiate the zones and offer a good legibility. And it's rather amusing to see that by location the lines of the gridded sheet on which the sprites were drawn were kept. Sold at low prices, I really recommend it to players liking the shoot'em up. Read the full test on game side story [www.gamesidestory.com]
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