Average Playtime: 6 hours

Battle Chasers: Nightwar

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About

Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.
Plan for survival. The desolate town of Harm's Way is your only place to prepare. Choose three of the many heroes you've unlocked, fill your travel backpack with items from your stash, make sure you've chosen the best equipment and abilities for each hero... and then strike out
Explore an overworld presented in classic form (and in real time), peppered with hidden dungeons, rare bosses and randomly appearing friends and foes, as well as a useful arsenal of Dungeon Abilites for every character
Old-school combat inspired by the console RPG greats, with a unique two-tiered mana system and turn-based initiative, featuring random buffs and debuffs on initiative slots
Action oriented, randomly-generated dungeons loaded with traps, puzzles and secrets. Use each hero's unique dungeon skills to survive
Non-linear story driven by the discovery of lore on items, landmarks and secret elements in the world. Discovering these will both provide deeper insight into the mysterious Lost Vale, and also reward lore points, which are used to upgrade the heroes' different abilities
Truly key story moments will be depicted in gorgeous, traditional 2D animation from Powerhouse Animation Studios (the studio that did the animated Darksiders cutscenes). For these, sit back and enjoy
The best-selling comic book Battle Chasers was first released in the late 90s and quickly generated a passionate cult following.

Release date
Developer
Airship Syndicate
,
HandyGames
,
THQ Nordic
Publisher
Nordic Games, THQ Nordic, www.handy-games.com GmbH
Age rating
13+ Teen
Website
http://facebook.com/handygames

System requirements for PC

7 / 8 / 10 32 or 64 bit
Processor: 2.0 GHz CPU
Memory: 2 GB RAM
Graphics: DirectX compatible graphic card with 512 MB RAM
DirectX: Version 11
Storage: 5 GB available space
Sound Card: DirectX compatible
Additional Notes: These are preliminary system specs that can and will change!

System requirements for iOS

iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
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Last Modified: Oct 21, 2019

Where to buy

Google Play
App Store
Xbox Store
Nintendo Store
GOG
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Battle Chasers: Night War Review
Oct 3, 2017
IGN
9 Minutes of Battle Chasers: Nightwar Gameplay - E3 2017
Jun 21, 2017
IGN
Battle Chasers: Nightwar Review "Buy, Wait for Sale, Rent, Never Touch?"
Oct 2, 2017
ACG
Battle Chasers: Nightwar - Hero Spotlight #3 - Red Monika
Oct 3, 2017
THQ Nordic
Let's Play Battle Chasers: Nightwar - PC Gameplay Part 1 - Welcome To Harm's Way
Sep 8, 2017
Wanderbots
Battle Chasers: Nightwar | Gameplay Trailer | PS4
Nov 16, 2016
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Battle Chasers: Nightwar reviews and comments

Translated by
Microsoft from Deutsch
Battle Chasers: Nightwar is a turn-based dungeoncrawler RPG with tactical Depth Gameplay The core Gameplay element of the Game is like all Battles-based RPGs the Combat System. Their own Party (consisting of up to 3 Members, a total of 6 Characters) and the Opponents alternate in Fights, each with both actions that are immediately applicable and those that take longer and may need to be prepared over several Rounds. It is particularly Worth noting here the Implementation of Synergies (Skills amplify/change other Skills), which Are Across characters and also applicable to individual Characters. It is practically impossible to choose a Group Tell-up in which no Synergies are possible. Your Application is virtually binding later In the game If you want to defeat the strongest Opponents and Bosses. The Skillsystem has Also been well implemented in my opinion. With each Level-Up, a Character gets two Advantage Points that represent the Skill Points in the Game. He can invest this in his two Advantages trees, which represent the possible Orientations of a Character, and redistribute them at any time at no means of further Redistribution, which allows you to adapt to any Situation. Benefit Points are also available through Textbooks, which you can either find or buy. As a small Bonus, you get passive Bonuses for the Character in question in each benefit tree for distributing a certain amount of benefit points. The Crafting System is also relatively flexible. As usual, certain Materials are required to Make an Object. In Battle Chasers: Nightwar this is only partially true, since you can add or take any of The Materials you need, in order to influence the Success rate of the Production And to maintain the manufactured Object at different Quality levels, such as those From MMORPGs. Equipment, Potion and Enchantments can be produced. All at different Levels of quality If you have enough Material. Dungeons are randomly generated in the Game and contain only a few Rooms that are free of Chance such as the Room of the Boss at the End or the Entrance area. Thus, the Dungeon is different with Each Attempt, which brings The Disadvantage that for Endamecraft Recipes and Side Quests you usually need Materials or Bosses that are sometimes not found in the Dungeons, because their Appearance is random. Dungeons can be used at different Levels of difficulty, with the highest resetting the Dungeon in The Event of a Group defeat, but retaining all captured items and in heavier dungeons waiting for higher quality rewards. "No risk, no fun," as it's so beautifully called. An Arena mode is also included, in which one Conquers wave after wave of enemies under Time Pressure, Rewards for capable Fighters included. Graphat/Soundtrack The Graphics are quite high quality, special attacks by Heroes and Bosses Are staged by small Sequences and the Cutscenes are a little reminiscent of a Comic. The Original Soundtrack Is also not to be scorned. Summary Pro tactically deep-seated Battles Many Rewarding side quests dungeons at different Difficulty levels and repeatably motivating Crafting system lot Lore Neutral Dungeons mostly randomly generated contra some spelling/ Translation/Syncro Error in the German Translation inactive Characters leveln not with some optional bosses and events for crafting and Quests in Random Dungeons partly untraceable conclusion Battle Chasers: Nightwar may have small, partly avoidable quirks, is But due to the deep Gameplay and rich Lore a great Game for les-friendly, Collectors and Casual as well as pro gamers. Clear Buy recommendation
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