Battle Princess Madelyn
About
Battle Princess Madelyn is a game that follows the journey of a young knight in training, Madelyn, and her ghostly pet dog, Fritzy. They set out on a journey to save her kingdom and her family from the clutches of an evil wizard.
Set in the vein of classic Ghouls N' Ghosts and Wonder Boy 3: The Dragon's Trap, the instantly classic and familiar gameplay will transport old-school gamers back to their heyday, and the self-adjusting difficulty will allow for even the most novice of gamer to pick up and play!
Join Madelyn as she battles through graveyards, swamps, castles, the countryside and more! Polished gameplay, breath taking visuals, jaw-dropping dual soundtracks and epic adventures await!
HOT GAMEPLAY FEATURES!
AN AMAZING DUAL SOUNDTRACK!
STUNNING VISUALS!
CLASSIC GAMEPLAY WITH A TWIST!
ORIGINS OF BATTLE PRINCESS MADELYN
When Creative Director Christopher Obritsch's daughter Madelyn wanted to be in Ghouls ‘n Ghosts, and fight “Green Head”, he said it was someone else’s game - but he could make her one that was like it. “But girls can’t be knights, Daddy. Only boys…” she said, to which he answered “Pshh…What color do you want your armor to be?”. The answer was pink 😉 And that’s how this game started. Chris' daughter Madelyn loves the first stage of Ghouls ‘n Ghosts and makes him play it over and over because she wants to see him fight “Green head”, the Shielder boss at the end of the first stage. It’s not hard for her to twist his rubber arm, as it’s been his favorite game since it came out all those years ago.
THE DEV TEAM
Madelyn Obritsch - Drinker of the chocolate milk and Honorary Assistant Creative Director - The hero of the game, and the designer of the things daddy puts in the game.
Christopher Obritsch – Known for sitting there and doing stuff like Insanity's Blade, Escape from 85 and a bunch of other crap you probably never heard of, and also an award nominated game developer. Chris is the creator, director and lead artist on the project. Also the father of the Battle Princess.
Daven Bigelow – A published author on game development, and angry university student. He’s an avid player, collector, and maker of games. Daven is the lead developer and slinger of cuss words on the project.
John McCarthy – Master Slayer of Audio, known as the genius behind the Nintendo Quest soundtrack with over 10 years in the gaming industry. John is the Lead Audio Dev and Creator of the Orchestrated Soundtrack.
Gryzor87 - The Retro Audio Destroyer of Planets, known for such amazing game soundtracks like Maldita Castilla, Hydorah and The Curse of Issyos. Gryzor87 is the main man behind the retro soundtrack.
Set in the vein of classic Ghouls N' Ghosts and Wonder Boy 3: The Dragon's Trap, the instantly classic and familiar gameplay will transport old-school gamers back to their heyday, and the self-adjusting difficulty will allow for even the most novice of gamer to pick up and play!
Join Madelyn as she battles through graveyards, swamps, castles, the countryside and more! Polished gameplay, breath taking visuals, jaw-dropping dual soundtracks and epic adventures await!
HOT GAMEPLAY FEATURES!
- A mix of fast paced classic arcade action with the adventure elements of classic console games from the golden age of console gaming.
- Amazingly detailed hand drawn pixel art brought to life by the magical lighting of the Unity Engine.
- Battle Princess Madelyn can be played through quickly as an arcade game, or for the full experience stop at towns to help the locals! How you play to complete the story depends on your personal choice!
- Find all of the collectibles hidden throughout the stages for extra rewards, and additional hidden stages!
- 10 levels, each of which include up to 5 stages - including 1 or 2 branching hidden stages!
- Fully re-playable stages at any point - if you've unlocked it, you can play it as much as you want!
- Combo meters for destroying and juggling enemies!
- 10 types of weapons which change with the 3 sets of armor found in game!
- Up to 10 unique enemies per level!
- Your ghostly dog companion, Fritzy, gains powers as you progress through the game allowing you to unlock puzzles and otherwise inaccessible areas of stages!
- Special weapons for special occasions! If an area calls for a unique ability, search the area for the needed item!
- An original story written by a professional children's author.
- A story that spans the globe and time! A story told by her grandfather while she is sick, Madelyn will experience life as her magical portal traveling counter part and will save her family no matter where they are in the world.
AN AMAZING DUAL SOUNDTRACK!
- Two completely different soundtracks to suit your tastes! Classic Arcade FM/PCM to set the hectic pacing, or Modern Orchestrated to set the mood for the scene!
- Arcade Soundtrack by Gryzor87 of Maldita Castila fame!
- Orchestrated Soundtrack by John McCarthy of Nintendo Quest fame!
STUNNING VISUALS!
- Masterfully crafted pixel art by vetern pixel artist Christopher Obritsch.
- Amazing visual cut scenes to help tell the story between the action
- Dynamic lighting to add depth to the detailed pixel art!
CLASSIC GAMEPLAY WITH A TWIST!
- Madelyn's pet ghost dog "Fritzy" acts as both a weapon and a way to solve puzzles, allowing the player to strategize boss fights and manoeuver puzzles.
ORIGINS OF BATTLE PRINCESS MADELYN
When Creative Director Christopher Obritsch's daughter Madelyn wanted to be in Ghouls ‘n Ghosts, and fight “Green Head”, he said it was someone else’s game - but he could make her one that was like it. “But girls can’t be knights, Daddy. Only boys…” she said, to which he answered “Pshh…What color do you want your armor to be?”. The answer was pink 😉 And that’s how this game started. Chris' daughter Madelyn loves the first stage of Ghouls ‘n Ghosts and makes him play it over and over because she wants to see him fight “Green head”, the Shielder boss at the end of the first stage. It’s not hard for her to twist his rubber arm, as it’s been his favorite game since it came out all those years ago.
THE DEV TEAM
Madelyn Obritsch - Drinker of the chocolate milk and Honorary Assistant Creative Director - The hero of the game, and the designer of the things daddy puts in the game.
Christopher Obritsch – Known for sitting there and doing stuff like Insanity's Blade, Escape from 85 and a bunch of other crap you probably never heard of, and also an award nominated game developer. Chris is the creator, director and lead artist on the project. Also the father of the Battle Princess.
Daven Bigelow – A published author on game development, and angry university student. He’s an avid player, collector, and maker of games. Daven is the lead developer and slinger of cuss words on the project.
John McCarthy – Master Slayer of Audio, known as the genius behind the Nintendo Quest soundtrack with over 10 years in the gaming industry. John is the Lead Audio Dev and Creator of the Orchestrated Soundtrack.
Gryzor87 - The Retro Audio Destroyer of Planets, known for such amazing game soundtracks like Maldita Castilla, Hydorah and The Curse of Issyos. Gryzor87 is the main man behind the retro soundtrack.
System requirements for PlayStation 4
System requirements for Nintendo Switch
System requirements for Xbox One
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: Intel Core 2 Duo 2.8ghz or higher
- Memory: 4 GB RAM
- Graphics: NVIDIA or AMD with 1GB VRAM
- DirectX: Version 9.0c
- Storage: 1 GB available space
Recommended:
- OS: Windows 10 64-bit
- Processor: Intel i5 Sandy Bridge
- Memory: 8 GB RAM
- Graphics: NVIDIA or AMD with 2GB VRAM
- DirectX: Version 11
- Storage: 2 GB available space
Last Modified: Aug 28, 2019
Where to buy
PlayStation Store
Steam
Nintendo Store
GOG
Xbox Store
Top contributors
Battle Princess Madelyn reviews and comments
Translated by
Microsoft from French
Microsoft from French
The heart and soul of ghosts & goblins remain true to form. Battle Princess Madelyn is a joy to play and a must for retro fans. :)
The game is geared towards MetroidVania while keeping the solid gameplay of ghosts & goblins.
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Translated by
Microsoft from Spain
Microsoft from Spain
Super Ghouls and ghosts by SNES, changing the hero for heroin..., almost identical and with mechanics of Black dragoon, Demon Crest, ghosts and goblins, Magic Sword, Rastan saga, Trojan and that kind of games retro arcades, I think a movie expensive for what it offers but had Desire of games like this, to see if they update it and add more different phases, collectibles, weapons and clothes, and that do not collect in the process... (which costs enough for what it offers...), something I like, is that magic armor appears more often in each phase than in the games of Capcom, and I do not like the arcade mode does not save progress, but still recommend it! , it's faster, fun and long than super ghouls and ghosts
Translated by
Microsoft from French
Microsoft from French
One of the few games I've waited so long so I was hyped, and the first I kickstarté.
Only two hours of play at the moment, I will probably complete this review later, but for now I adhere completely.
The graphics are pretty, the music superb, at this level I have no complaints, we even have the right to small animations cartoon way.
At the level of the gameplay... Already two game modes, it's really whew. The arcade mode "old fashioned" with levels one by one, and the story mode that looks more like a metroidvania, and that to choose, I would have never thought to see both in the same game. It really allows to have for all tastes.
Otherwise... You really feel the inspiration of Super Ghouls n ghosts, at the same time it was not hidden. The jumps are however much more manageable (you tell me, it was not hard XD).
The game is pretty hard in itself, and I'm only at the beginning. But a system of "resurrection" according to a number of "charges" (charges that acquire by killing enemies) makes it really less punitive, and therefore more accessible.
At the moment I regret not to have kickstarté the game, I will try to enrich this review later, but currently I love. By cons small precision, what I say is valid for the story mode mainly, I have not yet tested the arcade.
In any case, a big thank you to causal bit games for the attention they bring to the players (no kidding, they are really listening and chatting a lot with the players, it's super nice), and for this game of a rare quality!