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Bitmap2Material 3

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About

Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image, right within your favorite DCC tool and game engine*. This now includes all PBR (Physically-Based Rendering) channels, based on the most accurate conversion algorithm out there.

HIGH QUALITY OUTPUTS

Bitmap2Material lets you extract all the possible maps from a single image: this now includes PBR channels such base color (or albedo), metallic, roughness but also normal, height, specular, curvature, AO etc.

ADJUST HIGHLIGHTS AND SHADOWS

This allows you to create the base color (or albedo) for PBR and can be done in just a few clicks.

REMOVE SEAMS

Bitmap2Material provides the ability to make any material tile. You do not need to care anymore about making your photography tile, B2M takes care of it for you. You can chose between 2 modes of tiling: offset or splat.

GENERATE THE METALLIC MAP

Easily obtain a metallic map from the image using simple tools, or an input mask. This feature is essential when working in PBR.

FULL CONTROL OVER MICROSURFACE

Control and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by B2M. This includes adjusting the generated roughness map, for PBR.

SHAPE RECOGNITION

Bitmap2Material is the only map extractor which can keep the original shapes of your picture among all your maps.

GRUNGE MAPS

Change the look&feel of your material with one of the 15 embedded grunge maps, or use one of your own.

AN INFINITY OF VARIATIONS

B2M offers the unique ability to randomize your material and produce infinite variations with a single click!

Pro version only:
Use Bitmap2Material directly in your modeling tool or game engine in real time*! (Compatible tools and engines are: 3dsMax, Maya, Unity, UE4, UDK, Modo)

Go on our website http://www.allegorithmic.com to download the trial version!

Note: The Indie license lets you use Bitmap2Material for commercial purpose, as long as your company/entity doesn’t generate more than 10 000$ per year. Above this threshold, the Pro license would apply.

*DCC tool & engine integration is a Pro licence feature only.
Platforms
Release date
Developer
Allegorithmic
Publisher
Allegorithmic
Age rating
Not rated
Website
http://www.allegorithmic.com/products/bitmap2material

System requirements for macOS

System requirements for PC

Minimum:
  • OS: Vista / 7 / 8
  • Processor: X86 with SSE2
  • Memory: 2 GB RAM
  • Graphics: 512 MB
  • DirectX: Version 9.0
  • Storage: 100 MB available space
Recommended:
  • OS: Mac OSX 10.6 and higher
  • Processor: X86 with SSE2
  • Memory: 2 GB RAM
  • Graphics: 512 MB
  • Storage: 100 MB available space
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Last Modified: Jan 9, 2019

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Steam