Black Horse X White Dragon
About
This is a Strategy RPG focused on desmostrating combat concepts, the turn systems is kind-of initiative based, were you take turns moving your units until all unit have had their turn.
There is no in game tutorial or guide, as I run out of time to write those.
It is important that you check the Conversations menu to recruit your team before advancing the next battle.
But the core mechanic is the Zone of Control of equipped weapons, that reduce the movement of nearby units making engaging in combat more active.
There is also a color coded weapon disciple advantage system, but different weapon types get different advantage bonus.
I enjoyed a lot working on this, and may come back to it after the judging period to add more content to it. Specifically I want more characters, more wacky weapons, and NG+ so you can keep killing stuff with overpowered characters.