Blade of Batiniyya

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About

Blade of Batiniyya is a top-down Assassins' Creed style sandbox game, with the intentions of:

  • Giving players a "black box" assassination mission, with no hand-holding
  • Allowing emergent gameplay from systemic design

This is an overhauled version of an old project file of mine that had the bare bones of social stealth and a large crowd simulation. It's now much more fleshed out, and all the pixel art has been updated.

Controls:

  • Z (keyboard) / A (Gamepad): Confirm (Menu), Assassinate/Lockpick
  • Shift (Keyboard) / B (Gamepad): Cancel (Menu), Run/Parkour
  • X (Keyboard) / X (Gamepad): Throw Coins
  • C (Keyboard) / Y (Gamepad): Smoke Bomb
  • Arrows (Keyboard) / D-Pad (Gamepad): Selection (Menu), Move
  • Escape (Keyboard) / Start (Gamepad): Pause

Social Stealth System Features:

  • Blending in with crowds allows the player to evade hostiles or even not attract attention in the first place
  • Doing weird stuff like standing still for ages, staring at guards, jiggling around rapidly, or running everywhere will make guards suspicious
  • You can bump into NPCs to pickpocket them, but they will cry out and try to avoid you for being not socially acceptable
  • Coins can be thrown down to temporarily attract nearby citizens, if you need some quick social cover
  • Citizens can flee in panic, spreading the panic to other citizens
  • Guards can share information on a troublesome intruder
  • Dynamic weather system that affects the above systems

Other Features:

  • Interactive Tutorial (play this first!)
  • Ranking system based on how much of a "blade in the crowd" you are
  • Sandbox-modifying elements "borrowed" from MSGV - e.g. steal food supplies from the enemy's restricted zones to weaken them next time, steal gold to fund the Order of Assassins and have allies provide you with Smoke Bombs next time
  • Run to parkour over waist-high obstacles like tables, as long as you still have stamina
  • Traditional stealth ingredients are still here - e.g. hiding in bushes, making noises on different floor types (Water/Tiles) like the Thief series, making noises by running into pottery and breaking it
Platforms
Release date
Developer
hwilson
Age rating
Not rated

System requirements for PC

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Last Modified: Aug 6, 2021

Where to buy

itch.io