Average Playtime: 7 hours

Blade Symphony

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About

Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!Choose your fighting styleEach of the four characters have a unique fighting style suited to how you want to play. Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade Each character has four combat stances and over forty different attacks.Choose Your SwordPair your character up with a sword type to completely change your way of approaching combat. Katana, cause massive damage when parrying your opponents Longsword, a well-balanced, hard hitting and adaptable sword Rapier, a piercing, high damage forward thrusting weapon great for parrying Scimitar, a weapon based on turning and performing as many cuts as possible Jian, an agile, responsive weapon great for combos Tactical Sword Fighting There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game. Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death. The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away. Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.Advanced Character CustomizationCustomize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop. Fight as a TeamPlay in the new Control Points game mode and participate in team-based sword fighting.
Platforms
Metacritic rating
72
Release date
May 7, 2014
Developer
Puny Human
Publisher
Puny Human
Age rating
Not rated
Website
http://www.blade-symphony.com/

System requirements for PC

Minimum:
  • OS: Windows Vista, 7, 8
  • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
  • Memory: 2 GB RAM
  • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
  • DirectX®: 9.0c
  • Hard Drive: 3 GB HD space
  • Sound: DirectX 9.0c Compatible
  • Other Requirements: Broadband Internet connection
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Last Modified: Sep 17, 2019

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Blade Symphony reviews and comments

Translated by
Microsoft from French
very tactical game, hard grip, little game mode is a kind of free ARENE to fight, no ranking or goals just beating his opponent but without having any rewards. 4 characters with the posibility to unlock others (paying) and many weapons with their carateristics and own styles (other paying are possible) otherwise for the moment I put it on one side to see how it will continue in the dev
Translated by
Microsoft from French
"Does the invasion of multiplayer games only make a new victim? Let's wait and see. Blade Symphony still has a nice gameplay to put forward (we will never say enough) and with the good updates, it could well come out of the lot. In this State, however, it is difficult to convince and we can only reek in front of this tutorial forgetting to explain some actions (while specifying that the continuation of the training will arrive in the form of updates). Blade Symphony is clearly out too early (but not to fall into oblivion?) of the early access catalogue and we really pray that it will get out without too much damage... " GameSideStory.com-http://www.gamesidestory.com/2014/05/23/gametest-blade-symphony-pc/
Translated by
Microsoft from French
Gameplay both excellent and a little rusty? Before anything else, I write this review after less than an hour of play. These are my first impressions. If I play again, I will update this review (probable). Already, FPS or TPS games to integrate interesting combat phases are rare. Here the game is a set of sword fights. Roulades, dash and especially customisable combos made by personable characters with a customizable weapon. It's a dream. We can almost talk about several gameplays because the styles are very varied. Unfortunately, we still feel that the mechanics are a little rusty. This is the kind of argument that is difficult to move forward because it is a series of little things that disturb a little, like the length of the jumps, the small bugs at the reception of the wallruns. Since I am a super boring player who hates coercion, I hesitated to make a refund. Then I remembered that the game costs almost nothing, that it is fun and that we feel that the work of ideation of the developers (especially on the system of combos), the variation of styles etc. feels the hard work but the lack of means. To encourage you, I keep the game and I will play again (because it is well eh:p), I hope one day we will have an update to make the mechanics of play more fluid. Summary: 6/10. A little rusty but very original and fun all the same. I would rather recommend. (especially with such an honest price)
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