Blinding Dark
About
We always dreamed to play more games like Clive Barker’s: Undying, but the horror genre had a sudden change in direction which moved away from these niche games. As soon as Amnesia franchise started to pick up we saw an opportunity for a new mix. The general conception is that as soon as you have weapons to fight with, the horror part of the game fades away. We believe this is incorrect and Blinding Dark is our attempt to prove otherwise. Scarce ammunition, powerful enemies and limited options to recover health, creates a lot of tension and fear of death. Pair this up with the fact that there is a serious repercussion when dying and you have the danger / tension element back in the game.
You wake up in an entrance hall of, what seems to be, a mansion. You can't remember who you are and how you got there.
Step by step you adventure into the dark to discover your past and unfold your future. Collect ancient relics and discover what is their unique ability. Take your time and
analyze the surroundings. Throwing yourself head on will often prove to be a deadly mistake.
You wake up in an entrance hall of, what seems to be, a mansion. You can't remember who you are and how you got there.
Step by step you adventure into the dark to discover your past and unfold your future. Collect ancient relics and discover what is their unique ability. Take your time and
analyze the surroundings. Throwing yourself head on will often prove to be a deadly mistake.
- audacious combination between horror elements and old-styled first person shooter feeling
- interesting storyline that spans across multiple Acts and has deep roots within the general lore of the Blinding Dark world
- collect unique weapons and items, each with it’s specific use
- survive against hell spawns, demons, monsters and spirits, each with it’s unique strengths and weaknesses to discover and manipulate
- challenge yourself with difficult platforming and puzzle elements
- deep and rewarding exploration of hand-crafted environments, discover its secrets
- high quality graphics and first person full body view perspective
System requirements for PC
Minimum:
- OS: Windows XP
- Processor: Dual core from Intel or AMD at 2.8 GHz
- Memory: 3000 MB RAM
- Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600
- DirectX: Version 9.0c
- Storage: 1100 MB available space
- Sound Card: DirectX compatible
System requirements for Linux
Minimum:
- OS: Ubuntu
- Processor: Dual core from Intel or AMD at 2.8 GHz
- Memory: 3000 MB RAM
- Graphics: nVidia 320M or higher, or Radeon 7000 or higher
- Storage: 1100 MB available space
System requirements for macOS
Minimum:
- OS: OSX 10.7
- Processor: Dual core from Intel or AMD at 2.8 GHz
- Memory: 3000 MB RAM
- Graphics: nVidia 320M or higher, or Radeon 7000 or higher
- Storage: 1100 MB available space
Blinding Dark reviews and comments
Translated by
Microsoft from Spain
Microsoft from Spain
Pastiche Game where there are. It Is A kind of survival horror where they have put in the Thermomix:-The "Amnesia: The Dark descent", because we will not see a carajo and we have to go giving us light all the time. Besides, the story is traced. You wake up without a fox or anything and you go around picking up notes.
-The "The Call of Cthulhu: Dark Corners of the Earth", because in addition, we can take weapons and use them against the Bichejos and commercials that knock at your door at lunchtime.
-The "Devil", because besides, we have mana, which is the magic that the character has (necessary to use certain weapons or objects).
-The "Call of Duty", because if you get a lot of hits followed, the Espichas, but if you give from now on, you're regenerating as a champion of those who do running and throw more vegetables than gintónic in the cup.
-A game any of the 90 with polygons of those that do not fit in the trunk of the car.
When you have everything in the bowl of the machine, give it to maximum power for 3 minutes. The result is a tremendous truñaco. A game where the damn bugs, if they kill you several times, you are taking mana, and as the mana is necessary to move from one level to another, you can get stuck in the game without the possibility of advancing. Also, you have a resistance counter that is spent if you run or jump, but it recovers if you walk or you stay still, but attention: if you run against a wall, ie, do not move, also remains. And to top it off, if you run backwards, it never goes down from 100! Jajajajaja.
Let's Follow our fecal walk. The action takes place in a mansion, but an absurd mansion, with trillions of halls almost identical to each other, and corridors senseless. As if it were not enough, the polygons will remove your eyes, and overlap with each other causing you to separate the fingers of the keyboard and ask yourself what the hell is this?
This game deserves a finger so down, that crosses the planet and peeks through the soil of New Zealand.
How's that for Getting stuck?
To finish the level you need a certain amount of mana to make a strange move with a magic mirror, as I have no mana enough because they have killed me several times, because all I can do is walk around the level and touch my eggs.
Have You talked to the developer to see?
I have written Them, but at the moment there is no answer, and before me, it has happened to more people, who also have no answer.
So you didn't finish it?
No. What I did was to thoroughly investigate the level and I went to a site that was not intended for the player to climb up and I discovered that the map was open to infinity. I Went Out and fell down as I watched the level go up. Everything was blacker than a baboon's eyelet. I finally stopped. Nothing was seen, only the illuminations he was leaving. I Decided to walk in a straight line to see, and after having a good time walking, I fell again infinitely and the only thing I saw, look where it looked, was black. Here I decided that I had wasted enough time with this sh...