Blood and Metal
About
This is a quick game I created in a day working on making a bit more polished before I launch it on Steam. Game is simple wave survival until your mech is Destroyed. The end product will have a bit more content such as adding Mecha Customization between each level , boss fights. Game is in very early conceptual stage and I made a playable Demo of sorta where I want combat to be. I took the liberty to use AI Breadcrumb on Unity Asset Store as a baseline for now so I can quickly hammer out content. Was inspired by Pacific Rim so Giant Mecha vs Kaiju monsters risk of rain esk mission based gameplay is where I want the game to end up. Each mission will be life or death struggle and users will collect salvage on the field to improve their Mecha before each mission.