Average Playtime: 3 hours

Blue-Collar Astronaut

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About

A hovering billboard reads “Launch yourself into riches” and begs you to attend driving education. What could go wrong? Next stop: riches!

  • Experience 40+ diverse levels utilizing 3 distinct space ships
  • Challenge yourself with 6 ways to play each level
  • Feast upon the colorful hand-drawn art and an original soundtrack!
  • Numerous enhancements available with your pizza delivery and truckin' earnings!
  • Receive an authentic Space-Driving Degree and pay an authentic space-student loan!

Fly across the cosmos delivering pizza, pulling freight, and paying off your student loans! Blue-Collar Astronaut is the only game out there to finally bring together real Newtonian physics-based 2D space flight with the crushing reality of US-census-based working class life! HOORAY! Explore gender pay gap inequality, student debt hell, and pizza robots all in the span of a few existential hours! But don’t fret. With lightning fast reloads, short varied levels, and a multitude of ways to play each level, you’ll soon put your circumstances aside and enjoy the ride… the SPACE-ride!
Release date
Developer
Mutated Software
Publisher
Mutated Software
Age rating
10+ Everyone 10+
Website
http://Blue-CollarAstronaut.com

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8+
  • Processor: SSE2 instruction set support (you're probably fine)
  • Memory: 400 MB RAM
  • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
  • Storage: 500 MB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04+, SteamOS+
  • Processor: SSE2 instruction set support (you're probably fine)
  • Memory: 400 MB RAM
  • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
  • Storage: 500 MB available space

System requirements for PC

Minimum:
  • OS: Windows XP SP2+
  • Processor: SSE2 instruction set support (you're probably fine)
  • Memory: 400 MB RAM
  • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
  • DirectX: Version 9.0
  • Storage: 500 MB available space
  • Additional Notes: Please let me know if you have any issues at all!
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Last Modified: Aug 28, 2019

Where to buy

Nintendo Store
Steam
Xbox Store
PlayStation Store

Top contributors

Sinkler

1 edit
49
50.00%
Student loan unlocked!
What would self-betterment be without a little hurdle?
100.00%
Got further than Don
Next stop, riches!
0.00%
Pizza without fail
No challenge is too great when it comes to getting great pizza to the masses.
0.00%
I AM ASTRONAUT
Stared into the void. Laughed.
0.00%
Master of time
Time is relatively precious.
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43 items

Blue-Collar Astronaut reviews and comments

Translated by
Microsoft from Danish
Product received for free Game Blue-Collar Astronaut is a game that truly emphasizes the U-Sexy part of and be adventurer in space. You can forget about exploring the universe and discovering new life forms and civilizations. For This there are several common features for the postman and truck driver than Star Wars. The Blue-Collar Astronaut is all about making money to transport differences and delivering pizzas, and it's all going on in a spaceship that is virtually uncontrollable, whether you're using keyboard or controller. It all starts off lightly. You sign up in the driving school to take your space ship license and then have acquired a huge debt. To pay off your debts, you will have to start by supplying pizzas to people around different planes in the galaxy. If you can do your job well, you'll be sent up and play with the big boys, where you will be responsible for setting advertisements and a little later placing bombs on giant asteroids threatening the inhabited planets. All in all, it's all about taking the jobs you can get near to pay off your student loan and get food on the plate. On paper, Blue-Collar Astronaut looks promising. In Addition to the fun concept, the game gives you more than 40 unique phases with a wide range of different tasks. And all stages can be played in different ways, including, Time Mode, Fuel Mode, Health Mode and Challenge Mode. This is a good addition to the different levels, and it certainly also gives fans of the game a lot to work with. The Problem is that I could never find myself in the gameplay. The way your spaceship handles is hugely frustrating. You only have 2 launchers on the rear of the ship, so braking and sharp turns require you to completely turn the ship around and keep full throttle. It can be especially difficult when you fly through narrow areas or become trapped by the gravity of a planet, and not to forget the worst, to get stuck in the middle of the room while trying to avoid lasers from enemy ships and meteors. And when we talk about the control of your spaceship, I have a big problem with the way the game is handling speed. The moment you get away from a planet, you will see a larger version of your ship on top of your original. I imagine this to help people keep track of their location, but I experienced that it made it much harder for me to hit the targets. The Overloading is simply too big and it's even harder to see what you're actually doing. It is also particularly misleading, especially when you are supplying pizzas. Since the Pizzaslice logo that is on top of your ship always points straight up, which made me all the time let my eyes confuse over which direction I flew in. This may not be the biggest problem, but there were absolute levels where the big overlay only did everything M Own more frustrating than it needed to be. I've got a clear feeling that this game is meant to be played in small doses. And in that sense, makes the most sense to play it on PS Vita, where you can play a level or two and call it a day. This is probably the way I should have taken the game, but instead I chose to play it for 2 longer periods, which only exacerbated the irritation I had over the repetitions. I can certainly look to find its own small group of dedicated players and create its own small cult status. There will probably also be some who love everything that I did not find interesting in the game, unfortunately I was just pretty quickly set off, due to the very monotonous gameplay. I would, however, like to add some positive things about the game. Despite The fact that your space travels are not particularly interesting, I really like the look of the different planets. The graphic expression is created by the well-known pathdesignates Maki Naro, and it is clearly the best of the game. Sharp followed by Charlie Armours catchy and beautiful soundtrack. This helps to sprinkle a lot of charm on the game, which just makes me even more depressed, over that I don't feel much for the Blue-Collar Astronaut. The full review can be found here: https://youtu.be/KIyxappwoe0
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