Blunder Beach
About
Blunder Beach is a couch co-op party game for up to 4 players! Race to the finish line in devilish obstacle courses that will have you swearing at your friends as you send them flying into Davy Jones locker!
Works best with controller.
Warning: The game is quite difficult, there is only slight shame in skipping levels.
This game was created by a dedicated team of students working on the project full-time at Falmouth University as part of the Games Academy Ba(Hons) Games Development course. The project uses UE4 and was planned using Scrum methodologies and used Jira for project planning and Perforce for version control.
Controls (Controller/Keyboard):
Move: Left Stick/WASD
Jump: A button/Space
Dash: X button/E
Pause/Join Game (Lobby only): Start/Enter
Skip Level/Leave Game (Lobby only): Back/Backspace
Credits
By Department and Alphabetical Order:
Art
Doug Allen - Environment Art
Chris Gamble - Environment Art
Georgia Higgins - Character Art
Jack Williams - Environment Art and VFX
Animation
Ewon Harding - Animation
Jake Parker - Animation
Code
Tom Clark - Programmer
Rory O'Dwyer - Lead Programmer
Additional Code by
Dean Harland
Emiljano Kurbiba
Gameplay Design
Ostin Tullener
Level Design
Ethan Leavold
UX & UI Design
Fabian Storm-Streames
Additional Design by
Ewon Harding - Levels
Oscar Værnø - Systems
Audio
Magnus Hodne - Music
Barnaby Fryer - SFX
Production
Oscar Værnø