Average Playtime: 5 hours

Bob Was Hungry

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Bob Was Hungry is a challenging precision platformer with many levels designed to truly test your platforming skills.

Bobs have been scouring the universe for food for millions of years. For the most part, food had been plentiful and easy to acquire...planets made entirely of cheese were abundant, and finding one could leave a bob full for a lifetime. However, time has passed, and food has become scarce. Greedy bobs so carelessly ate two or three cheese planets at a time, and now cheese planets are as rare to find as a bob with a full stomach.

Bobs unable to stumble upon one of the last extremely rare cheese-havens were forced out into the unknown. Now they traverse as many planets as they can in hopes of finding a scrap of food to survive. Unfortunately, their trips are dangerous, and the planets are treacherous. Finding food is not like it used to be.

You play as one of these bobs, and it is up to you to find the meal that will finally satisfy your bob's insatiable appetite.

Play alone, or play online with up to 8-player co-op in four frantic multiplayer modes:
  • Co-op: Play with your friends and help one another make it to the end! Recommended for beginners.
  • “Shared Death” Co-op: Everyone has to make it to the end of each stage. If one person dies, everyone dies and has to start the stage over.
  • Competitive Race: Race against your friends for the fastest time and the highest score.
  • Competitive Survival Race: Race against your friends, but you only get one life per stage!

Key Features:
  • 2-8 player online cooperative and competitive modes
  • Online game modes include co-op, shared death co-op, competitive race, and competitive survival race
  • Challenging precision platforming
  • Over 170 levels set in 5 Unique Zones
  • 38 Steam Achievements
  • Steam Trading Cards
  • Controller support
Release date
Shorebound Studios
Shorebound Studios
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • Processor: Intel Core i5 1.8 GHz
  • Memory: 4 GB RAM
  • Graphics: 768 MB / Shader Model 2.0
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
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Last Modified: Sep 17, 2019

Where to buy


Top contributors


1 edit
Dec 1, 2015
Kuplinov ► Play
May 31, 2016
Les Pizza Guys
The ANGRY Meatball | Multiplayer RAGE Game (Bob Was Hungry)
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Let's Play Bob Was Hungry w/ GaLm and Friends
Mar 30, 2017
[PD대정령 켠왕/합동] 171125 밥 워즈 헝그리(Bob Was Hungry) -1
Feb 13, 2018
[PD대정령 합동/빡침..] 171123 Bob Was Hungry -1
Feb 11, 2018
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30,806 items
Collect 50 Good Food Combinations
The Hiker
Complete All Normal Plateau Stages From Start to Finish Without Dying or Restarting
Ocean Isles Hard
Complete All Hard Ocean Isles Stages
The Cave Dweller
Complete All Normal Cave Stages From Start to Finish Without Dying or Restarting
Royal Feast
Collect All Good Food Combinations
view all achievements
38 items
Bob Was Hungry - 2 Player Co-op - 45:29
Bob Was Hungry Any% 39:48
Bob Was Hungry - 3 Player Co-op - 49:48
View all streams
47 items

Bob Was Hungry reviews and comments

Translated by
Microsoft from Russian
The moment when the red balloon from the mobile game "Bounce" is hungry... The Game is not bad, but in some moments is quite complex, which also requires a reaction to what is happening. But This difficulty causes excitement and it tells us that the level developers have worked for good reason. Of the minuses note that the optimization of the game is weak. Pretty simple graphics hard to go on the average machine (which, by the way, normally pulls Portal 2) Summarizing, the game is worth the money and recommended to buy, if you want something unpretentious, but tasteful. Developers need to optimize the code for more work, and of course to please players with new levels and possibly diversify the types of food
Translated by
Microsoft from French
First of all:-dynamic and nervous-the difficulty is at the rendezvous now the negative points:-Grapically pretty ugly-the system of combinations of food completely random-the curve of progression poorly dosed (some levels so easy even in the last worlds and conversely)-the gameplay accuracy far too approximate (compared to the reference Super meat boy)-there is no pause (when you press start the timer scrolls again and your character remains in movement...!!!) -The 2.5 D that does not bring much graphics level and you will even piss bubbles on some levels I can decently advise this game only to the really hardcore fan of plateformer to the Super meat boy or to the compulsive masochists nevertheless if you do part of one of these categories you should be filled. For others a single board play (and even replay) at Super meat boy
Translated by
Microsoft from Deutsch
The game is quite wizy. Small short Levels and new obstacles. Graphic is oke. The game also plays with the Perspective, which sometimes increases the degree of floating a bit. Quite strange moments can come about as a result. But one thing the game lacks as a High-value jump & Run. The Flow. You are constantly fouled out when you try To get through from Level start as quickly as possible you simply come across moving obstacles that are poorly timed and the Pro Jump & Runner Comes out of flow and has to stop. That's just so meh ... Overall, it is a Game that Works. It has its legitimacy. But the Game is nothing new it doesn't tell a good Story either. You just hop through the level to The finish. The Design level Is creative and Commendable. But I rather don't recommend the game. But Make a Thumb up because the game is not a Decree in this way and really a serious meaning game that works like this. There's nothing complain about that.
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