Boodunnit?!
About
The village of Boonkle was a peaceful, quiet, and remarkably crime-free place, until one fateful Tuesday when florist and ex-detective Julia Lawson abruptly died under mysterious circumstances. Bummer.
Now in the form of a ghost, her naturally curious character compels her to figure out how she died. Besides, if she doesn’t, she won’t be able to move on to the afterlife.
Together with her sister Emmie, the two Lawson sisters must work together to solve the mystery from both sides of life, and learn to let each other go along the way.
Since Julia is now a ghost (or maybe I should say BOO-lia) she has a number of ghostly powers, such as:
- Levitate objects in the air around her
- Possess living beings and control their bodies and speech
- Dash through thin walls
Using these powers, you play as Boolia as she explores, interrogates and investigates around Boonkle!
Q = Climb (Rat) /Glide (bird
Producer: Febe Mollen
Creative Director: Maya Bloem
Game Designer: Lucas Lotstra
Game Designer: Martijn Bankert
Art Director: Kela van der Deijl
Artist: Brainilio Imambaks Rodrigues
Artist: Jorrik Dillisse
Artist: Mischa Penders
Artist: Sven Koene
Technical Director: Patrick Vonk
Developer: Daryl van den Berg
Developer: Jesse Minneboo
Developer: Nathan Drijver
Developer: Nienke Overmeer
Developer: Ryan Rooijakkers
Developer: Tim van Hal
Music: Brainilio Imambaks Rodrigues
Sound Effects: Jorrik Dillisse, Kela van der Deijl, Sven Koene
Boodunnit?! contains frequent mentions of death, as well as cartoon representations of blood. Parental supervision is recommended.
Boodunnit?! contains a unique data logger that will keep track of your user activity, which is intended to locate game design problems and improve the game. At no point do we save any of your personal or identifiable information. We only store your in-game activity such as the places you’ve visited and people you’ve talked to so that the game can be improved!