Average Playtime: 3 hours

Bot Vice

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http://store.steampowered.com/app/643880/Strikey_Sisters/
http://store.steampowered.com/app/375120/Super_Star_Path/.

System requirements for Nintendo Switch

System requirements for PC

Minimum:
  • OS: Windows 7, 8, 8.1, 10
  • Processor: Dual Core 1.6 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL compatible 256MB VRAM
  • DirectX: Version 11
  • Storage: 60 MB available space

System requirements for macOS

Minimum:
  • OS: OS X 10.7+
  • Processor: Dual Core 1.6 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL compatible 256MB VRAM
  • Storage: 60 MB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu 14.04 LTS or Debian based distro
  • Processor: Dual Core 1.6 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL compatible 256MB VRAM
  • Storage: 60 MB available space
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Last Modified: Sep 17, 2019

Where to buy

Steam
Nintendo Store

Top contributors

Sinkler

1 edit
106
BOT VICE - Official Trailer - DYA GAMES
Oct 20, 2016
DYA Games
Офигенный ретро буллет хелл // Bot Vice #1
Feb 2, 2019
Tijoe
Bot Vice - Full OST
Jul 11, 2016
Sen
Bot Vice - ¡UN GALLERY SHOOTER ESTILO RETRO!
Jul 20, 2016
TheGamerMaldito
Bot Vice - Perfect Hard Mode 【 Hitless, Max ranks】
Nov 6, 2017
horheristo
BOT VICE - Gameplay Stage 4 - DYA Games
May 30, 2016
DYA Games
View all videos
61,849 items
2.78%
Killjoy
Destroy 100 Fish Bot's bubbles.
2.78%
Goliath
Beat Stage 25 using no special weapons during the first round of the battle.
2.78%
Civilized
Beat Stage 4 without destroying the bulldozer.
2.78%
Scoot Shooting
Beat Stage 21 destroying 15 red flying bikes.
2.78%
Fan Fest
Beat Stage 17 destroying both fans.
view all achievements
33 items
ENGLISH HD 720p-1080p Vice [2018]
Bot Vice (Easy Mode) in 30:27 by TheWanderingMind - Shots Fired: Overkill
Bot Vice
View all streams
17 items

Bot Vice reviews and comments

Translated by
Microsoft from French
A really nice little shooter that we do quickly round, but who deserves without worry that we put 2 balls (or €0.39 on the occasion of sale). Ideal for short game sessions of a few minutes, bot Vice offers gameplay a little way "Cabal" or "NAM-1975", with a horizontal displacement only behind a line of cover, and enemies to be degummer on the rest of the screen. All this is very nice and intuitive to use, whether it be the shots (with the possibility of lock of enemies), the indispensable rolls with large frames of invincibility, or the switch between the small half-dozen weapons quite playable. On the other hand, I found that the basic coverage system (by pressing ↑), was too unprofitable to use in comparison to the rolls that offer a superior defense in all. (Knowing that the cover immobilizes you, and does not protect you from all the projectiles, especially the grenades)... I have also closed the game without ever putting myself to cover, which leads me to think that to become a little interesting, this movement of cover deserves to propose something more than roll instead of proposing 2 things less :-For example, it should at least resist all projectiles, and allow as a bonus to make a sort of only vertical suppression shot to the Basic gun (but without the possibility of lock so) – knowing that the hedge line is destructible, it does will never allow you to stay stashed indefinitely behind... Aesthetically, the pixel graphic borrowing of the Studio DYA games is immediately recognized if you played the excellent Strikey Sisters (with mobs downright recycled from one game to another if I'm not mistaken). The graphs are cute, the musics and sound effects, the nervous rhythm... Anyway, this is very pleasant and endearing. Short, sympathetic but dispensable narrative interludes will allow you to blow a little before each boss thanks to small dialogues filled with funny and well-felt punchlines. Except that this scenario stupidly betrays the fact that the game does not go to the end of its ambition, and is certainly not "finished", given the way the end screen is shipped before we even meet the big villain of the story that we face so never... A little cоn that this narration awkwardly confirms the lack (well and felt more) of a dozen additional tables (one or two levels, with one or two bosses). Suddenly, the script clearly amputee of the game leaves a little taste of unfinished rather unpleasant, but fortunately not spoil the pleasure of browsing and back on the tables this little game very nice: for the compltionists, a ranking system + "HP perfect "will be able to spend a lot of time on each Board before getting one without fault everywhere, thus finally making the life rather honest to my eyes for a game paid €0.40... Very nice.
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