Average Playtime: 1 hour

boxlife

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About

boxlife is a tiny first person metroidvania, where you gain abilities, find secrets and escape from the box
Platforms
Genre
Release date
Developer
tequibo
Publisher
tequibo
Age rating
Not rated

System requirements for Linux

System requirements for macOS

Minimum:
  • OS: Mac OS X: 10.6
  • Processor: 2.0 GHz Intel Core 2 Duo
  • Memory: 2000 MB RAM

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: Intel Pentium 2.3GHz
  • Memory: 2000 MB RAM
  • Graphics: nVidia GeForce 610
  • DirectX: Version 9.0
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Last Modified: Oct 18, 2023

Where to buy

Steam

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boxlife reviews and comments

Translated by
Microsoft from Deutsch
I liked Boxlife:) In the Beginning, you can only move nothing but you, so don't jump, duck ect. The Goal is to find all 9 Secrets to play the Game all by. In order to really get all the Secrets, You have to learn Skills beforehand. You collect The Skills in between and sometimes here. With the first Ability You learn to jump with this, You can get on weaseway. All In All it's very cool, I love little weird other Worlds. Too bad that this Game didn't even last an Hour for me. It's still worth it for the Small Money
Translated by
Microsoft from Spain
Pixel Mentor-The Interactive medium as intelligent entertainment Humble exploration piece For all those who like to immerse themselves in the activity of exploration, whether in enough lands abandoned by time or narrow and closed corners, are It presents Boxlife, simple and without ambitions; A work that offers exploration and complements it with some degree of progressive interaction, which allows you to stay cool during the short time it lasts. In This title we are placed inside a closed box, being the supposed objective, to leave. It Is true that the little Boxlife invites us to carry out an exploration of the old style of any metroidvania – discovering and unlocking skills in order to access previously blocked areas – with the purpose of having the means and artifacts that Guarantee our escape, but the video game is not the effective escape of a prisoner in the heart of a box, but the discovery derived from different interactions product of exploration within it, ie the participatory experience within of the scenic frame. We Are Explorers by nature, since our ancestors were pushed to it either by survival, resources or persecution of knowledge, but that was never confined to physical places, because part of human nature is to explore relationships and all Which encompasses experiences of all kinds. Today we can explore without having to go anywhere, and in terms of video games, we not only investigate their physical worlds, but also their mechanics, plots and characters. In the case of the Modesto Boxlife, one can ask what it offers to explore, and the first thing to think about is: a low polygonal level scenario. But Although this game does not present anything beyond its mere premise, the reality is that boxlife, more than a scenic screen that evokes a box, is the experience of interacting with a simple and direct work. And Anyone who is negatively affected by simple interactions, little detailed scenarios and a total lack of soundtrack, should consider not incurring this work. Instead, anyone who awarded to enjoy the little things, you will find entertaining browsing, while wandering around the box. Follow Mentor Pixel For more analysis and reviews
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