Average Playtime: 4 hours


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You are the only astronaut who survived after a spaceship crashed on an unknown planet. To escape to safety, you must use the robot as you try to find a way to transmit a distress signal. Find the materials, solve math problems to craft electronic components and build upgrades for your robot.Key Features
  • TAKE COMMAND OF A ROBOT: Take a Turbospider, and send him on missions against hostile planet.
  • RESEARCH AND UPGRADE: Create new electronic components. Collecting materials on the map allows you to find more materials for making advanced electronic components. Build parts upgrades for your robot from the electronic components.
  • COLLECT MATERIALS: The map is randomly generated – in each playthrough, you’ll find random materials in different locations.
  • LEARN THE BASICS OF ELECTRONICS: You will work with a number of basic electronic components when crafting robot parts upgrades, including resistors, capacitors, diodes and transistors. The one caveat is that you will have to solve simple math problems to build these components.
Release date
Vladimir Maslov
Vladimir Maslov
Age rating
Not rated

System requirements for PC

  • OS: Windows XP/Vista/7/8/10
  • Processor: 1.5+ GHz
  • Memory: 512 MB RAM
  • Graphics: Intel HD 3600/NVIDIA GeForce 6200 or equivalent
  • Storage: 500 MB available space
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Last Modified: Aug 28, 2019

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Build a transistor
Escape the planet
Build a diode
Read through the whole help
Build a capacitor
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Brazed reviews and comments

Translated by
Microsoft from Russian
Disagree with the "mostly negative" scores of the game. I liked the game. Surprisingly even that this minimalism was quite able to captivate. You do understand what you do and what you do only from coaching at the beginning of a new game. And the only thing you do is just do what you do on the field of the cell and wait, not "blown away":) Man, this is such a unicellular, for a robot or a Chinese what a thread "work" that Dazh do not know. But you want to find the right resources to send a man home, to his family, to his home. :) Although the story is only in the text and the game itself is not and it is not manifested. The Game is far-distant relative of the Falcon in the thirtieth generation, there is no need to calculate the cells, and if there are no options which cell next open, then the calculation is only for luck. "All on the radar, shake the radar!"-otherwise you're dead and you won't be rescued.
Translated by
Microsoft from Deutsch
Brazed is basically about Collecting different Raw Materials. In Doing so, (simple) Math tasks are set and basic Technical Knowledge is imparted. I still find this Game idea very appealing. However, the technical Implementation is not appealing. For example, the (recommended) standard Resolution of my Laptop with 1920x1080 is not supported, so I couldn't see the "whole Picture." This may also be due to my (lack of) Knowledge. What wasn't up to me, however, is the endless Loop in upgrades to the available Tools (i.e. Engine, Navigation and Armor). After the third Upgrade, you end up with the Basic Shape again. I would also criticise the Price Performance Ratio as it took me just under 2 Hours to play. For those who are interested, there are Collectible cards. Overall, I can't recommend Brazed. + Game Idea (+ Collectible Cards)-Technical Implementation-Price Performance Ratio
Translated by
Microsoft from French
Product received for free brazed, a deminer-like? Key via developer let's start with the beginning, what is a demminer? A deminer, that's it: [zpoker.pagesperso-orange.fr] brazed is a game of Vladimir Maslov, he had started with Pythagoria and Aurora nights that I have not tested but that seemed quite friendly and educational. Brazed is all the opposite, of visu it does not seem very interesting. And in the game it is not more in the end... Clearly, the player finds himself having to assemble various components in order to be able to call reinforcements and escape from the planet. So far why not... However, to be able to crafter these components, you have to look for them in grids with a "mechanical spider". And, looking in each box, one has a chance to fall on a material for craft a component, nothing, a bomb or a bonus (a search is a few seconds and we just look at the bar fill). This is where it becomes a deminer. Except that in addition there are not really numbers to indicate where to look. No, you have pines on the boxes "interesting" pity, it is a failure for Vladimir Maslov, the game has for me no interest. I do not recommend it, let alone for the price that is asked even if all work deserves salary.
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