Brutal Toy

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About

WASD - Move player

Space - Jump

Move mouse - Look around

Left Mouse - Place block

R - Reset

Esc - Quit

Created using Unity 2019, Visual Studio 2019, Aseprite, and Bfxr

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The idea behind this game was to make a freeform, easy to use block placement thing. The size of a block is just determined by how far away the player is looking when they place it.  After building out that interaction and the player movement, I made the materials for the blocks and the ground using Aseprite. I like the idea of placing all these concrete-metallic blocks out in the desert.   After, I borrowed some scripts I had from other projects to do some visual effects like the skybox, layered fog, and block shader. I messed around with the colors for a while, and eventually had to settle. It doesn’t feel quite the way I would like it to feel.  Finally, I made some sound effects using bfxr, but I don’t think they feel like the right tone either.

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Developer
Ben Haderle
Age rating
Not rated

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Last Modified: Jan 24, 2020

Where to buy

itch.io