Buckyball
About
Year 2162. The homeless epidemic had risen to dangerous levels. Designers like us chose to focus on their personal ambitions instead of aiding the poor. They are now taken to a mining facility on Europa against their will, separated from their loved ones, if there are any.
As you take a short break and walk around the camp, hallucinations will tell the story of your past and journey to this brutal place.
WASD - Mouse