Average Playtime: 2 hours

Void Destroyer

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Please note: Void Destroyer is a mix of two genres - both of which tend to have a higher than normal learning curve, many controls, features and challenges. If considering a purchase, please be ready for a learning curve and challenging game play. Thank you for visiting, and I hope you enjoy the game. Combining the best of space combat and real time strategy . Victory can be tactical , a dogfight or capital ship slugging match - depending on how you decide to achieve it. A desolate asteroid field on the edge of the solar system erupts in war. Your forces rely on you to take the battle to the enemy. Build up defenses and fleets, repair and upgrade your command ship, lead your forces to reclaim and conquer territory.Game play:The seat of a fighter, the bridge of a cruiser and a tactical battle map are your tools of war. Void Destroyer puts you in command and gives you ultimate freedom over the your forces and the art of war. If you ever wanted to directly control your forces in a real time strategy game or be able to build ships and command to your wing-men and fleets in a space combat simulator like you can in a RTS - this is the game for you. Void Destroyer combines elements from space combat simulators and real time strategy games. No longer are you limited on how to control and command. Battles are waged on your terms, you are given the tools. How you use them is up to you. Jump into a fighter to engage in dogfights, then switch into a frigate to take out an enemy corvette. Build defensive platforms to augment the security of your base. Issue commands to your attack ships to distract enemy defenders to allow your marine frigates to board an enemy's base. Defend and oversee asteroid mining craft to have the resources necessary to support your fleets. By combining elements of two genres, enemies can be more brutal, fights can be larger and you can overcome greater challenges. Think there's not enough time? Use time dilation (slow down time) to make time for tactics.Features: A mixture of space combat and real time strategy games - two games in one, how you play is up to you Tons of features, control options, challenges and a learning curve A story line, opportunities, plot twists, boss fights, and many surprises Pilot ships - from small drones to heavy cruisers Instant ship switching - all ships are pilot-able Multitude of weapon systems in the hands of both friends and foes Tactical Mode - easily issue orders and manage your forces Build platforms Build ships Research new technology Upgrade your command ship Combine the use of command ship abilities for devastating tactics, use a tractor beam to pull an enemy closer then annihilate it with a upgraded main gun Asteroid mining Flight engine combines six degree of freedom with Newtonian physics, balanced to allow for dogfights Pilot via joystick or mouse (mouse flight - includes two different modes) Multiple controllers (HOTAS and other) are supported Command view - camera and mouse controls optimized for controlling turrets and piloting larger ships If the role of a pilot isn't your thing - you can let the ship's crew do their job Capture enemy bases and ships Mod support - "mod nearly everything" philosophy Instant Action scenarios - unlocked via playing the main game/story mode Arena (dogfight) and Skirmish (RTS maps) modes Battle Editor - create your own maps, unlimited game play on your own terms Unlock system - as you research new ships and defeat enemy ships, they become available for use in the battle editor Formations - pre-defined and custom Community input valued by a responsive developer In game guide/manual and tutorial system Difficulty options - make the game more forgiving to get through a tough spot if you so chose Made for the PC and PC gamer market, no "consolization"
Release date
Jan 20, 2015
Iteration 11
Iteration 11
Age rating
Not rated

System requirements for PC

  • OS: Windows XP
  • Processor: Intel Core i3 or equivalent
  • Memory: 2 GB RAM
  • Graphics: GeForce 9800 or later
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
  • Additional Notes: Works with most Intel graphics cards, but not recommended. DRM free.
  • OS: Windows 7
  • Processor: Intel Core i5 or better
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 550 or better
  • Storage: 500 MB available space
  • Additional Notes: DRM free.
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Last Modified: Sep 17, 2019

Where to buy

Void Destroyer - First Trailer
May 30, 2013
Void Destroyer Dev
Void Destroyer Космический симулятор. Обзор-Летсплей :)
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Void Destroyer - Cel Shaded Spaceships - Early Access
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Scott Manley
=AQW= Void Destroyer Diamond Quest (FULL SET FREE)
Feb 9, 2017
Let's Play Void Destroyer 2 - PC Gameplay Part 1 - Space Is... Really Blue
Sep 22, 2016
Silver's Void Destroyer Steam Release Build Gameplay/Let's Play Part 1
Jan 18, 2014
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Void Destroyer reviews and comments

Translated by
Microsoft from Deutsch
I really don't get it. So I can best describe what I feel for the Game. How can the Game have such good Ratings. Unfortunately, I was convinced by the Very Positive Reviews and bought the Game. First of all, the Idea may be nice, even the videos look good. BUT for me, the Game just doesn't work, the control of the Spaceships is just Greyly complicated. The Degree of difficulty apparently targets players alone who have spent 1000 + hours in it. According to the team, only 7% have reached the first Level. Also, the mixing of RTS and Spaceship Game may not be able to succeed. When you fly yourself, the fleet is quickly shot down without you noticing anything. And in RTS mode, you like to overlook that, your own Command ship is crumbled (alarm or the like doesn't exist). For me the Games just want to happen through Games and don't want to do an introductory course first I can only say NO THANK YOU. And in Doing so I would otherwise call myself very capable of Suffering, after all I even spent more than 70 hours in X rebirth. POSITIV + the developer seems to be very active + Good Idea NEGATIV + Extremely complicated control + difficulty level will overcome any that can't cope with the control. In Conclusion, I can only say, once again, a Game of the Category "I want to like it but just can't." The Game sounds a lot better than it really is. NOT BLIND BUY. Rather watch Videos where it's really played by people and then decide.
Translated by
Microsoft from Deutsch
At Void Destroyer, the Spirits are Divorcing with me. On The one hand, the Game is nicely crisp heavy and not the usual soft-flushed throughput program that has become Normal Today. On the other hand, there are so many fruit moments that I don't like counting You anymore. Above all, abdominal Pain causes me that Ships never behave as expected. For example, you select all Ships and send them far away before the Start of The battle to gain Distance. The green Line, which shows the assumed Command, however, comes only from 2 Ships, the Rest flies on and is disassembled. Or you can send a big Ship behind your own Lines so it doesn't get destroyed. Instead of taking the Swing with you and turning normally, the Barge throws the Anchor and turns pleasantly on the Spot and then slowly accelerates again. * Plopp * and broken. Download the Game Score again. Basically, I have no Problem loading every 5 Minutes if I make Mistakes myself. That's okay and if I smoulder it out then just on a New one. Even if the Enemy is superior because I built Crap before, that's okay. But fighting the Control of allies in Addition to the Enemy is then somewhere too many. Currently, I have been sitting at the same 5 Minutes of game Content for about 4 Hours. Estimated it is a 50/50 Aloneness between "I habs screwed up." And "Why is Schiff X doing now please THAT?" (Or exactly THAT not ...). I'd love to give the Game a positive Review. Unfortunately, I can't do this, though, as there are simply too common situations where you can only clasp your Hands over your Head and stare at the Screen in disbelief. In the Sense unfortunately a Negative Review and the Game is uninstalled again. Too Bad, but my Nerves don't go along with that any longer. By the Way, I recommend Everyone adjust the standard control. The Combinations with Shift + Something don't do so well when the Steam Overlay is constantly in the meantime;) Apart from that, the Keyboard has enough Buttons that you don't need the Comations.
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