Average Playtime: 9 hours

Bullets And More VR - BAM VR

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TO USERS OF OCULUS RIFT AND OCULUS TOUCH:
You can play this game with two front facing cameras by pressing A and X to make use of the snap turning. However it might be a more smooth experience to place your two cameras in opposite corners of the room to allow for a larger tracking area.

Jump into a massive multiplayer experience with up to 12 players featuring more than 20 different maps and five game modes (Deathmatch, Team Deathmatch, Capture The Flag, Virus Infection, Classic Deathmatch).

Enjoy an arsenal of more than 20 weapons (even a bow is available!) featuring realistic weapon behaviour and support for attachments, silencers and even bipods.

The game is also featuring different singleplayer game modes and a Scene Editor with Workshop support.Features
  • Multiplayer with up to 12 players
  • Bot support (Artificial Intelligence) in online and offline matches, individual bot options are available
  • More than 20 maps in various modes
  • Various game modes for multiplayer: Deathmatch, Team Deathmatch, Capture The Flag, Virus Infection, Gun Game and Classic Deathmatch
  • More than 20 realistic behaving weapons (even featuring a bow!)
  • Weapon attachments, silencers and even bipods
  • Ladders and other climbable objects
  • Scene Editor to create own maps
  • Workshop support to load maps created by other users
  • Further singleplayer dedicated modes to practice and compete (detailed local and global highscores)
  • Lots of locomotion options like touchpad, teleport and more
Platforms
Release date
Developer
Koenigz
Publisher
Koenigz
Age rating
Not rated

System requirements for PC

Minimum:
  • Processor: Intel i5-4590, AMD FX 8350 equivalent or better
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Additional Notes: Performance for custom created content may vary
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Bullets And More VR - BAM VR reviews and comments

Translated by
Microsoft from Deutsch
Product received for free Early Access Review It was a bullet, fine Electricita-riddled July evening when he stepped into my Life. "HI, I'm Patrick," it echoes through my Head-hosts. "Patrick?" I think, and have a strange Foreboding, a Tickling in the soul that something Special would happen at the next Moment-a Start. "I'm the Developer of Bullets and More," I hear the calm, sympathetic Voice say. Thousands of Things go through my Mind. I've never had the Opportunity to talk to a Developer. You don't expect that if you join a German VR Community. But all of a sudden he's there. Patrick-and his Game, from which hot and intimately is squimped. My Surprise about this Situation probably did not go unnoticed, because he quickly adds: "I like to be close to the Community and work with You. [...] It's important to get Feedback on what you can do better. " I'm still totally besotted. First Of all, I have to make one thing clear: I am absolutely not a Shooter-queen. All The shooter Games have totally passed me by. Only BAM VR didn't want to let go of me. I had tested the Demo because of the many Recommendations and immediately found the Variety and Mechanics of the Weapons very Exciting. The Tutorial is sophisticated, structured and well shared with small How-To videos. There are also numerous Options on how to get around the World. Slide, Touchpad, Controller, Teleport. Teleporting Evokes the least motion Sickness, but Teleport Removal from Balancing Gruenden is limited and rather obstructive in Combat. So It's a good idea to try the Touchpad movement and adjust the Running Speed in the Menu if necessary (after I had dropped off the HTC Vive Glasses, I was still "gliding" through the Apartment for some Time, which was funny). In the Tutorial you can try every Weapon; How to nachlaedt, the Weapon to shake properly, Recoil etc. This has been transported almost well to the VR World. I Was Fond of the Light Machine Gun (LMG) and the Bow. Throwing out magazine, pulling new Magazine out of the imaginary backpack, reloading, Flap on, Flap too, emptying the Chamber ... It was like I was hooking up a real Gun in my Hand. I had Difficulties with the Grenade-you had to pull out the Pen and I didn't check that the little blue Ball on the Controllers represents the "Grave" point. I had to laugh out loud when the Solution finally revealed itself to me and I could now pull Very praezise pins, as well as serve Weapons and Keypads. After the extensive Tutorial, you can already play all the Cards in the Multiplayer in The Demo; However, "only" in the Game Modes Team Deathmatch and Capture the Flag. In the Full Version there are many more Modes, level Editors, Single Players, Waves and much more. The Variety is amazing and I have not even eroded the entire Potential. Also, the Game is still in Early Access-so you can expect a lot of Features. In my first Multiplayer Session, the solo developer's Avatar suddenly stands next to me. "I play along," he says cheerfully. Meanwhile, I fiddle around with the Target Targets, I'm nervoes. Let's go, I glide through the Portal and marvel: What's going on In Mouse Grobe is through a Nursery. All Over The Stand are cornflakes boxes and overturned Books-I'm escaping an intrigued "Ahhh." As might be expected, however, I rarely line up and run consistently into the Firing Tracks of others. The Game requires a lot of Skill and a lot of Upskill. Unfortunately, I have been very slow to gain what is required. Nevertheless, it is an unfabled lot of Fun and the Men have taken my clairy attempts to score Kills with Humour (good that there is no Friendly Fire). My personal Highlights of the first Few rounds: Skydiving out of a Helicopter and the Space Map. Yes, these were a lot of nerve-wracking, impressive Experiences. A very successful VR Title that allows you to have hundreds of Hours of Fun
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