Cabals: Magic & Battle Cards
About
Cabals combines the strategic deck building of card games and tactics of a chess like board game. The classic collectible card game is now designed from the ground up for PC. Choose your side, build your perfect deck and battle in the War of Cabals to decide the fate of humankind!
Cabals unites two gaming genres, combining the magic of collectible card games with the mechanics of a board game. This deep strategy is amplified when you are brave enough to compete online. The mobile version of Cabals has been available online since 2011 and has seen millions of matches fought on its battlegrounds.
Rules in a nutshell:
Now is the time to make it even better, designed from the ground up for PC with stunning graphics and atmospheric board layout. The improved deck editor makes it easier to choose the cards you want and manage multiple decks. And that is just the beginning! With your support, together, we can go even further!
There’s nothing better than competing with other members of the Cabals Community. In the monthly War of Cabals tournament you can strive for the top of the leaderboards to receive amazing rewards. Take part in community hosted tournaments and regular giveaways on the social media channels.
Now on Steam you can join the Cabals group to discuss your strategies with other Cabals Community members and of course give us your feedback to influence the continued development. The game even contains cards and battlegrounds that have been designed by you the Cabals Community!
When going into battle there are 6 cabals to choose from; each with their own heroes, flavour, style and strengths. However, as you would expect in a world run by cabals, it’s not quite that simple. There are also 3 alliances between the cabals that allow advanced mixed deck permutations, not to forget the neutral cards that can be included in the deck of any cabal.
Primal Alliance
Dominion Alliance
Nether Alliance
Which side are you on?
- Over 200 unique cards to collect
- Build your deck for different strategies and tactics
- Rich artwork and folklore from real mystical and esoteric traditions
- Compete against online opponents
- Practice mode to learn, test and improve your deck
- Complete quests and climb the leaderboard to receive amazing rewards!
Cabals unites two gaming genres, combining the magic of collectible card games with the mechanics of a board game. This deep strategy is amplified when you are brave enough to compete online. The mobile version of Cabals has been available online since 2011 and has seen millions of matches fought on its battlegrounds.
Rules in a nutshell:
- Build deck of at least 30 cards
- Use units, action cards and devices to outsmart your enemy in battles on the battlegrounds
- Win by conquering the opponent's stronghold or by reaching 60 domination points
Now is the time to make it even better, designed from the ground up for PC with stunning graphics and atmospheric board layout. The improved deck editor makes it easier to choose the cards you want and manage multiple decks. And that is just the beginning! With your support, together, we can go even further!
There’s nothing better than competing with other members of the Cabals Community. In the monthly War of Cabals tournament you can strive for the top of the leaderboards to receive amazing rewards. Take part in community hosted tournaments and regular giveaways on the social media channels.
Now on Steam you can join the Cabals group to discuss your strategies with other Cabals Community members and of course give us your feedback to influence the continued development. The game even contains cards and battlegrounds that have been designed by you the Cabals Community!
When going into battle there are 6 cabals to choose from; each with their own heroes, flavour, style and strengths. However, as you would expect in a world run by cabals, it’s not quite that simple. There are also 3 alliances between the cabals that allow advanced mixed deck permutations, not to forget the neutral cards that can be included in the deck of any cabal.
Primal Alliance
- A shamanic group that mixes Slavic mythologies with weird psychoanalytic mind control techniques. Allied with forces of arctic nature they are believed to be operating out of the western reaches of the Soviet Union.
- Consists of aristocratic Irish witches and subterranean faerie folk. Celtic folklore meets Arthurian legends with means of buffing themselves and transforming tiles into gates to the underground.
Dominion Alliance
- Esoteric engineers applying modern scientific methods to their worship of an energetic principle force. Underground power plants, somewhere in Southern Germany, manufacture their massive, unstable and risk taking Hyperborean cyborgs!
- Versed in Medieval alchemy and Arabic wisdom, these apprentices look to attain total mastery over matter. Their magic brings extra cards and resource manipulation from their laboratories thought to be hidden in Southern Spain.
Nether Alliance
- Brings much needed nobility that is missing from other cabals. A lethal combination of brutal dragon spirit, disruption and surprise culminate in their powerful origins of Eastern Asia.
- Reaches out to ancient knowledge, astronomy and unimaginable strength that rarely leaves these dreadful priests empty handed. Their riches and ruthlessness originate from Northern Africa, allowing combinations of a deadly kind.
Which side are you on?
System requirements for iOS
iPhone 3G S, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2
System requirements for PC
Minimum:
- OS: Windows® XP SP2+/Windows® Vista/Windows® 7/Windows® 8/Windows® 10
- Processor: Intel Core™ 2 Duo E6600 (2.4 GHz) or AMD Athlon 64 X2 5000+ (2.6 GHz) or better
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8800 GT (512 MB) or ATI Radeon HD 4850 (512 MB) or better
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 2 GB available space
System requirements for macOS
Minimum:
- OS: Mac OS X 10.8+
- Processor: Intel® Core™ 2 Duo
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 650M or ATI Radeon HD 5670 or better
- Network: Broadband Internet connection
- Storage: 2 GB available space
Cabals: Magic & Battle Cards reviews and comments
Translated by
Microsoft from Spain
Microsoft from Spain
Early Access Review a complicated card game but when you dominate it gives you a good reward, it is nothing like the other TCG where many times it seems like the luck of the hand you leave at the beginning.
Here as in game of chess, CABALs is a game of domination of the board, where each deck has a specialization, some allow you to spamear cards to block the way, cover more terrain, conquer adjacent squares, move alloyed cards, increase Resistances, as I said all this to allow you to dominate more squares of the tabler. This gives you a touch of strategy, at the beginning it may seem difficult and takes time, but it is a great experience that makes you think and know very well what to do.
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review Let's say there are no static maps! We choose a different way!
And literally. Why? All thanks to the main feature of the game-a game board that moves the cards thrown by you in the battle.
In this game constantly have to choose the right way. After All, our cards will have to do sometimes as a hard way from their base to the base of the enemy. Simultaneously capturing control points on the board, whether the resource generators or the point of entry of the card on the board. And you should always think twice, destroy the neighbouring enemy map or capture the resource generator, because the resources are generated only by capturing control points, and the skills of some cards. Or Maybe you should take control of the entry point on the board? And From here start your waves of attacks? By the way, the game has not one version of the board, and the game to the game location control points changes.
A Card within one turn can perform only one action: move to one of the neighboring cells, attack the enemy card or apply your skill (if any) the Victory in the game is gained by capturing the base of the enemy or a set of 60 points of domination, You are charged for holding the cells on the map.
As in conventional CHI in the game also present decks and fans to experiment and build different combinations here is sure to find a place. The Minimum threshold for a deck of 30 cards, but no one will limit you, want more please. By the Way, besides the basic cost of calling the card in the resources, there is still cost and loyalty points and if your character from one faction with the card cost decreases. As usual, the cards have their skills, giving puffs and buns. How do I get maps? We do quests, Farmim gold buy booster packs Well, or donomtim and well it. In General, then everything is standard.
The Game is completely focused on multiplayer fights. In The game there is only a battle online and practice (one-year duel for the Test deck). To my regret the Singlepleernyh adventures have not brought, and it is a pity. I would have poured into them.
Ps.
In the match you can even win when you have not left a single card on the field. And the enemy laid the base on all sides. And how? You can find out for yourself... And you can score, your will at all.
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