Average Playtime: 3 hours

Cabela's Big Game Hunter Pro Hunts

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About

Hunt with the pros!
Bring home bigger game faster using advice from our pros, including Wade Middleton, Jim Shockey, and Ralph & Vicki Cianciarulo.
The most authentic hunting ballistics ever in a Cabela's® game!
Traverse maps 4x the size of any previous Cabela's® Big Game Hunter® game!
Track, scout and target your trophy animal in all new ways!

Release date
Developer
Activision
,
Cauldron
Publisher
Activision Blizzard
Age rating
13+ Teen
Website
http://www.activisionhunts.com

System requirements for Xbox 360

System requirements for Wii U

System requirements for PC

Minimum:
  • OS: Windows® XP 32-bit (with Service Pack 3)
  • Processor: Intel Core® 2 Duo E2180 or AMD Athlon 64 X2 4000+ Socket AM2
  • Memory: 2 GB RAM
  • Graphics: NVidia GeForce 8800 GT 512MB or AMD HD 4850 512MB
  • DirectX: Version 9.0c
  • Storage: 5 GB available space
  • Sound Card: 100% DirectX 9.0c compatible 16-bit
  • Additional Notes: Internet connection is for Steam activation only.

System requirements for PlayStation 3

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Last Modified: Apr 1, 2021

Where to buy

Xbox 360 Store
Steam
Nintendo Store

Top contributors

Geon

2 edits
88

Sinkler

1 edit
122

iBarin

1 edit
152
7.69%
Shashlik
Hunt any small game with any bow from more than 70 yards.
7.69%
Optician
Buy all scopes.
7.69%
Three Pelts
Hunt 3 bears in open hunts in one hunt.
7.69%
King Of The Northeast
Finish all regular hunts in the Northeast region.
7.69%
Double Feather
Shot two birds with one Shotgun shot.
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Cabela's Big Game Hunter Pro Hunts reviews and comments

Translated by
Microsoft from Deutsch
Hunting games are available at Hauf. From Arcade-heavy moorland chicken clapping to Open-world titles, good and bad is actually to be had equally. I became aware of hunting games with "Deer Hunter" (glaube 2004), but I never really gained a Foothold in the Free2Play "The Hunter," for example. Cabela's Big Game Pro Hunts has been on the Market for 3 Years, but it's still a nice Game from this Genre. Once Again, it is a matter of succumbing to the "best" animals in the Forest as possible as a Hunter. At the Beginning, a Tutorial explains the most important Elements of the Game. Anyone who has played First-person shooters in recent Years comes clean without any Problems. For this Game events important Elements such as Hit zones or the Influence of Wind Are touched on in time, so that you can actually start directly without being in a lost Position. Only an Overview of Hit zones would I have liked to get started. Thus, the first Cartridges either pass narrowly past the Organs or hit where it has no real Effect. The Player can go hunting on 4 Sections, which are gradually unlocked, and can either hunt freely, i.e. choose which Animals he wants to shoot, or work On tasks. These include Targets such as "Compleve a Bear with a Pump gun" or "Compleve 2 Deer with a rifle at a Distance below 50 Yards." Gradually, the Player collects both enough Currency, but also Experience on certain Animal Breeds. Some Tasks require special Equipment that can be purchased gradually. Quite solved: The Player can buy the Items he deems necessary. So There are no restrictions, for example due to Levelling or other Unlocks! The larger the Calibre, the easier the Hunt. While the standard rifle simply provides barely any Energy in properly fat animals such as a Black Bear at shots of 50 Yards (making it essential to approach the Animal further), a. 388 Magnum can also cause immense Damage to 100 Yards without Any problems. Each Hit is shown in a Kind Of Killcam. So If the Projectile Penetrates a Rib, this is displayed as well as a Hit in the Lungs, heart, Etc ... A Curve always displays the Energy, so that you get to be shown quite clearly what power is behind the Cartridge. For hunting There are various Goodies, such as better Target Telescopes, already assembled and set up shot positions (such as High Seats or Hideouts), but also a Spray that obscures the Scent of the Hunter or call tools to attract nearby Animals closer to each other . It is Equally important to keep an eye on the Wind. Blowing this from behind, the Player's Own Smell is driven directly onto the Herd, which then, of course, notices you faster than you can see them. Here, too, care must be taken to find the ideal Position. Some Places are also invited to linger. For example, if you want To wait by the River for the Herd, you simply take a Stand and wait until the Animals come. The Game practices the American Hunting Style. So It's about shooting the hottest Trophy. Not to pull the tastiest Roast out of the Woods, but to shoot the New Embellishment for the Heimische Fireplace. Graphically, the Game is quite good. Light Effects and Environments seem very pretty thanks to Depth of field and Light, while 2D images of Trees and Bushes, as well as a few Rocks, the Resolution of which comes close to those from Operation Flashpoint (2001) ... Nevertheless, a very nice Title. In The Direct Comparison to "Deer Hunter," however, I do not have a few Elements. Among other things, it is not possible to prepare the Area, i.e. to place High Seats and the like yourself, one is always dependent on the specified Seats. In addition, there is a dynamic Course of the day. However, there is no Weather. In Rain, animals mostly retreated to protected Places where you would never find them otherwise. In "Deer Hunter" you could build a few Shot positions in these Places and shoot Loot Even in Heavy Rain. Furthermore, you can "customize" your Weapon, i.e. change Target Telescopes and Ammunition, but not nil at your own Distances. So Whoever shoots almost exclusively to 150 Yards could set this In other Games so that The Foresee was culled to that distance. In itself, only Little Things that do not detract from the Game, but are highly desirable for a Successor. The Game is otherwise consistently positive. If you don't expect Hard-hitting simulation and can live with a few technical Issues (screenspace reflections, 2D plants), you will certainly have a few Hours of Fun here.
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