Chroma (re-upload)
About
Was a prototype game, designed upon the concept of only being able to kill the enemy with ammo of the equivalent colour or normal ammunition.
Using WASD to navigate the maze and scrolling to change weapon, increasingly more enemy will spawn around the map. With diminishing supplies and limited ammo, how long until the onslaught ends you.
Currently, limited ammo with a potential remake to implement an ammo drop system (this was causing a game crashing bug so was removed).
POST-MORTEM:
This was made two years ago when I was first learning game development. Should have added Navmesh for AI (didn't know how to at the time), better visuals, better controls. Re-Uploading for change to developer Itch page and to add to old projects on my portfolio