Chronicles of a Shadow
About
Meet Lumus, a shadow who has unfortunately been separated from its body.
The goal for every level is pretty simple: find and reach the exit... but there's a twist: as a shadow, you cannot enter dark areas, as those are like solid walls for you! You will need to find other ways to navigate through the levels.
This game was made as a school project at UQAC, and is therefore only a prototype. This is why there are only two playable levels.
Credits:
Marie Guillevic - 2D Assets, Animation, Programming
Pierre Fourré - Level Design, Programming
Samuel Israel - Programming
Maël Viriot - Music and sound design, 2D Assets
All team members took part in the game design process
System requirements for PC
Last Modified: Dec 23, 2022
Where to buy
itch.io