CODENAME: CONDUIT
About
CODENAME CONDUIT is a 1D attrition based turn-based tactics rogue-like where you can absorb the energy of your enemies and conduct/BOUNCE it through your teammates.
Created for ScoreSpaceJam #21 2022
PLEASE NOTE
This game does NOT have a leaderboard. Unfortunately I didn't make it far enough to properly implement one.
This game is ONLY a prototype and I have plans to improve it in the future.
Tutorial
- Click and drag unit to see which abilities can be cast, shown by colored tiles.
- Hold and release on a colored tiles to use that ability.
- Notice that when unit attacks, a percentage of the amount dealt BOUNCES to their connected unit = attacker OUT + connected unit IN.
- I didn't have enough time to display what the abilities 'do'. Red = attack, blue = move, green = support. Sniper has a 'stim-pack' support which gives them move Power stat, which will
1) Increase energy gained.
2) Power is the sniper's primary attack's attribute, meaning the sniper will deal more damage.
Fun notes
- Intent was to make a roguelike game where you get the high score beating continuously harder enemies.
- This is mostly data driven, which is why the visuals are so meh. Not a single picture was used in the demo, only boxes.
- Inspired from MOBAs. In the future, each battle you will level up and have to outpace your opponent, hence 'attrition based'
- I'd love to get some Fire Emblem and Into the Breach vibes in with art.
Credits
Created By:
- RoboZero - Solo Programmer
Special thanks to the folks of non-profit DevLUp!
Thank you so much for checking out the game! Please put any ideas below - I'll definitely look into them.