Average Playtime: 1 hour

Codename: Rogue Fleet

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About

A match of Rogue Fleet will pit two team of 12 players against each other. At the start of a match, players will choose their ship and with the help of their team, by managing the strengths and weaknesses of their respective ships, players will achieve victory by destroying all enemy ships.Features
  • Destructible turrets, missile launchers and ship's sub-systems.
  • 10 ships to choose from, with various strengths and weaknesses , split between 5 classes.
  • Radically different gameplay when playing capital ship as opposed to fighters.
Platforms
Release date
Developer
SionoiS
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows 7 / Windows 8
  • Processor: Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 600 MB available space
  • Sound Card: DirectX compatible
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

iBarin

1 edit
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Codename: Rogue Fleet reviews and comments

Translated by
Microsoft from Deutsch
ENG: Really nice concept, although the navigation with the big ships is weird, but after 2 or 3 Games (when they finally start) you understand it and can make pretty cool plays! Some notes for the Developer: - pls make, that players who dont press "ready" after a period of time get kicked or that the game starts without them - player vs ai? - Tutorial (explain the controlls, the different Shiptypes, etc) - HUD is okay for now but should be reworked in the future - more maps? GER: Interessantes Konzept, leider ist die Steuerung von den großen Schiffen sehr seltsam und frickelich, aber nach 2 oder 3 Spielen (nachdem sie irgendwann gestartet sind...) versteht man wie man Gas gibt etc und kann ziemlich coole Plays machen und es macht echt Spass!
Translated by
Microsoft from Deutsch
Codename: Rogue Fleet is a free arcade multiplayer space simulator. We control various Ship types by Maps and theoretically we fire the Ships of other Players. Theoretically, because there are no other Players. That's a real shame, because I like the Game quite well. Both the Ships and the Level Design look neat, the Shot Animations could be better (our Destroyer is packed full of Cannon Towers but unfortunately they don't fire). The Movement of the Ships in the Room is also good, no "2D" space area on which the Ships are cucumbling, in addition not only Objects as Decoration in the Background, but Asteroids that can really be used as Cover. I keep an eye on That and look back in on Occasion. https://www.youtube.com/watch?v=LvrkDH-3JY8
Translated by
Microsoft from Deutsch
First of all, I just want to make it clear that anyone looking for a finished, balanced and user-friendly Game is in the wrong Place here. Why do I rate the Game in a positive way anyway? By making it just not finished and not making it even more Fun to gamble the Game with one or two Friends. It is simply unfinished in a Way that is nevertheless entertaining. The non-intuitive Control also provides some shy flight Manoeuvres that make absolutely no Sense. In addition, the Game is completely free, without any Way to pay at all and quite small of the Amount of data therefore I can really recommend the Game for n Laughs in between. Here are a few More things I would like for the Game:-written chat (at least in the Lobby)-for smaller Ships an optional mouse control-displaying Player names next to their Ships-an automatic team balancing So that the Teams are the same size- At least a short Tutorial in the form of Images to Explain the Control and Combat Marker overview of the battle Progression (which Team still has like many Ships)-Increase the Rate of fire for the Flak frigate-reduction of the Envelope points of Bombers and Interceptors-Reducing the Agility of Bombers English version of the few things I want for the game:-a written chat (at least in the lobby)-an optional mousesteering for small ships-indication of the player nous s names next to their ship-automatic team-balancing so the teams Have the same size-at least a short tutorial with pictures to explain the steering and the battle-hitmarkers-overview over the battle (how many ships has each team left)-increasing the firingrate of the flak frigate-decreeing the hullstrength of bombers and interceptors- decreasing the maneuverability of bombers
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