Corvette Jam
About
A project that began on a dare, Corvette Jam was a challenge to make a game of some kind within only a week. Really, the challenge was to make a game at all, but I felt I needed a deadline in order to force me to actually release something playable.
While a lot of content and features had to be cut to meet the deadline, the mechanics are there and the end result is a playable game. A game that was made in one week, and a project I'm still proud of completing and ended up being more fun to actually play than I was expecting.
I really do feel like with a only a couple days spent purely on content and polish, without writing in any new features at all, this could actually be a decent game.
Update: I released a version of this game with one week extra of polish and content development dubbed Corvette Jam Special Edition
Features:
- Fly a space corvette with two mouse aimed turrets
- 4 different weapons: Cannon, Shotgun, Flak, Grenades
- Fight through waves of enemies to set a high score
- 2 types of AI piloted ships: Fighters and the Frigate, each with their own flying styles and weapons
- All ships are physics driven through forces and balanced with PID machines
Controls:
The ship is very straightforward to fly. It's more like a tank that can go up/down than a space ship.
- WASD - Move in the horizontal
- Space/L.Ctrl - Move in the vertical
- 1/2/3/4 - Weapon select keys
- Left Mouse Button - Fire Guns
- Right Mouse Button - Zoom
Middle mouse will also lock/unlock mouse. This isn't actually a feature, it's a leftover debug option.
Due to time constraints there are no graphics or control options. There isn't a mouse sensitivity slider. Sorry about that.
You'll have to either X out of the window, die, or use Alt-F4 to quit because I didn't have time to implement a pause screen while the game is going.