Average Playtime: 1 hour


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In DarkMaus, you play a lonely wanderer searching for what's left in a corrupted world. The odds are against you - you will certainly perish.

Note: This game is designed for an Xbox Controller, but mouse / keyboard works too.

  • A worthy challenge - combat in DarkMaus is thoughtful and skill based. Enemies force you to be reactive to survive, and punish any greedy moves or mistakes. You'll start out swearing that it's impossible, and end up a god among Mäuse.
  • Death Echo - each time you die, an ally ghost is summoned that retraces your steps, fighting by your side. With time you can collect multiple ally ghosts and choose their weapons for extra strategy opportunities.
  • A dark world to explore - search for answers and secrets in the desolate land of Hazath, whose inhabitants have gone feral.
  • Combat style variety - from spears to greatswords and bows to fireballs, DarkMaus has a large number of viable builds and playstyles, each with their own strengths and weaknesses.
Release date
Daniel Wright
Daniel Wright
Age rating
Not rated

System requirements for PC

  • OS: Windows Vista
  • Memory: 4 GB RAM
  • Graphics: Shader Model 3. If you have a laptop, be sure to choose your dedicated GPU!
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
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Last Modified: Aug 28, 2019

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DarkMaus reviews and comments

Translated by
Microsoft from Deutsch
2D Dark Souls (II) I imported Demon's Souls at the time and tormented myself and also mastered Dark Souls after 90h. Dark Souls II didn't please me that way anymore, because the Designer was difficult but fair to confuse with annoying and unfair (Keyword many Opponents). The same is true here. Quite a few exciting Opponents but a Lot of strunz-mouthed Mobs make up the Difficulty Gra here. The many Opponents coupled with the incredibly counting Attacking Speed spoiled my Desire. 1 "Mistake" (One of the Opponents was just faster while I got out, 1 Opponent hits 3 times and my Stamina is gone.) and one is half dead. You always have to die 2 times to get both Auxiliary Spirits. Would Have been nice to have the optional automatically always with you. With a few Design Decisions, you could have taken out a lot of Frustration. Very good (360) Controller control. Nice Card. Then I've chechatted through (MrAntiFun v1.01 worked for Me for DarkMaus v1.04) and what else came in imho unfair Places is no longer funny. Mag Gardens with Spears and and and and ... The Conclusion is very anti-climatic. There was Moon Buggy Even more uplifting with "Congratulations."
Translated by
Microsoft from Deutsch
Leaning on Dark Souls, DarkMaus Does pretty much everything right. Beautiful simple Graphics and Sound effects, simple Game principle and a crisp Degree of Difficulty, Positive + beautiful atmosphere through Light and Shadow effects + subtle Background music + Requests for improvement on the part of the Users are quickly implemented Negative-Opponents Lock-on to inaccurate A Point of criticism is the Lock-on of the Opponents, or the hard Toggle, if you get out of The Enemy's reach. Then the Lock-on switched from fixed to completely away and you are inevitably stabbed in the Back or get the Arrow after all, which then leads to immediate Death. It would be Better to maintain the running and Targeting Direction despite Lock-off. Another Drawback at the moment is the sometimes brutally heavy Opponents, especially at the Beginning, but they also have special Loot and do not necessarily have to be defeated. You can loosely get out of these Opponents ' way and come back later if you're strong enough. However, I didn't do that even after several Reboots. In any Case, it should be emphasized that the Developer Quickly implements suggestions for improvement on the Part of the users, so the Desire for a Shortcut for Taking a Healing Item was implemented within a few Days. There is also something else to be done when It comes to Balancing. Conclusion: For the Price and for every Souls Fan clear recommendation!
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