Dead Army - Radio Frequency
About
Dead Army is a Real Time Strategy (RTS) game where the player takes control of an army of zombies. The player will be able to command each and every zombie in order to create the best strategy to raze military bases, villages and small towns. Given that controlling zombies is a feature, the player will also be able to increase its undead army through human infection. In the multiplayer mode players will be able to choose between zombies or law enforcers in a battle for the supremacy of a region.Concept Based on both Tower Defense and Real Time Strategy genres, the player will take control of a pre-determined number of zombies and march them towards the enemy bases on each level. These bases are populated by armed soldiers or law enforcers that can be in or outside of a service station.Single Player Mode Player objective varies within each level. Some objectives will be more straightforward than others. With that being said, in some levels the player will have to kill all enemies to succeed; while in other levels the player may be tasked with the gathering of some resource, or protecting a hero at all costs. The objectives will be displayed as soon as the player reaches a new level.Miscellaneous objectives in Single Player Mode Not every level will feature misc-objectives. Their purpose will be to generate additional challenges to the player. Some will be simple, while others will need an elaborate strategy for its completion. Misc-objectives will not be mandatory in order to complete any level.Multiplayer Mode (not added yet) Player objective will vary with each chosen game mode. The general objective will be to prevail over every opponent.Levels Every level will have one or more enemy bases to be destroyed, and every level will also start with an initial amount of zombies for the player to control. This amount can be increased throughout the course of the game.Features
Gameplay
Battle
Gameplay
- Initial levels that works as a tutorial
- New types of soldiers and enemies gradually appear throughout the game
- Tactical objectives where the player will have to go beyond devastating its opponent
- New features at every level revealing both human and zombie units – each with its new abilities
Battle
- Individual control and selection of each unit
- Group control and selection through keyboard mapping
- Squad control and selection by unit type (zombie-ballistae, zombie-warrior, etc)
- HP bar display for both ally and enemy units
- New units that are more killed and lethal at each level
System requirements for PC
Minimum:
- OS: Windows 7 or later
- Processor: 1.5 GHz Core2Duo
- Memory: 2 GB RAM
- Graphics: OpenGL 1.4 or better
- DirectX: Version 9.0
- Storage: 1500 MB available space
- Additional Notes: Dead Army Radio Frequency is an Early Access game, and minimum specifications may change during development
System requirements for macOS
Minimum:
- OS: Mac OS X 10.8 or later
- Processor: 1.5 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: Support DX9
- Storage: 1500 MB available space
- Additional Notes: Dead Army Radio Frequency is an Early Access game, and minimum specifications may change during development
System requirements for Linux
Minimum:
- OS: Ubuntu 12.04+ equivalent or above
- Processor: SSE2 instruction set support
- Memory: 2 GB RAM
- Graphics: Support DX9
- Storage: 1500 MB available space
- Additional Notes: Dead Army Radio Frequency is an Early Access game, and minimum specifications may change during development
Dead Army - Radio Frequency reviews and comments
Translated by
Microsoft from Spain
Microsoft from Spain
Early Access Review Another game with an interesting proposal carried out in the worst possible way.
Dead Army-Radio Frequency is a real-time strategy game that takes place during a Zombie apocalypse, only this time the goal is not to survive or end the undead, but to kill the survivors and turn them into undead, because the player He directs the zombie hordes against the remaining bases and settlements for the sole purpose of ending them. So much So great, the concept is interesting and certainly novel.
The problem? Well, there are several problems, but the main and most annoying is the tendency of the game to hang in the worst possible moments, causing the loss of any progress made because it is not possible to save the Games. So it quickly becomes virtually unplayable.
The multiplayer does not exist. The Development team has been announcing from day one, and today, almost two years later, there is no sign of that multiplayer.
In Short, the game is not worth anything, not even for the cards because the badges, backgrounds and emoticons are horrible.
Translated by
Microsoft from Spain
Microsoft from Spain
Early Access Review Really There is not much to rescue, the game is an interesting concept but badly executed, the missions bored, the scenarios are empty, the units move in a crude way. Although the game has every so much updates and have really been adding things and correcting bugs I must say that does not deserve a purchase, is a game TOO MUCH in Alpha and the updates improve very little game for the time that step, are for example 3 months To fix a bug, another 2 to add a new drive type, another 4 months to add a game mode, ect. All extremely slow Features: The Infantry is controlled as units No construction or collection of resources of any kind Campaign is based on using the zombies with a simple story having pretty boring missions that consist all in the same Kill all enemies, no variety Counts with survival mode where humans are used resisting the waves of zombies Only has 2 sides: Human and Zombie multiplayer 2 years ago has promised to have one, but to date nothing, I doubt that I came In Summary: The game has an interesting idea but it was not known to develop and updates although they are consistent which proves that it was not abandoned usually bring changes Mini, after 2 years I do not advance almost anything the game so it is impossible to recommend not to be For the future to bring and a real huge upgrade that will make a complete spare part of the game, which would be unlikely. In short The game seems the experiment of someone who learned to program and this is his practice game