Unclaimed World
About
Manage interstellar pioneers and their descendants in this detailed sci-fi colony sim. Centuries after planetfall, colonists are still struggling to gain foothold on their lush and alien planet. You settle on the frontier by carefully managing resources, production and different personalities.
Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.
Features
Indirect control -- the colonists are free and have a democratic society. Dissatisfied people can either leave or vote for improving their colony: Only if you have ambitious inhabitants will you access better technology and develop a camp into a comfortable town.
-Realistic sci-fi, pioneer setting
-Simulation of alien nature, human needs and frontier community
-Detailed, flexible crafting
...We draw inspiration from ‘The Settlers’, ‘Dwarf Fortress’ and Paradox games.
Setting
The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel. Humans landed on a Tau Ceti planet in 2238 after a 100 year journey. Over the generations, the Tau Ceti colonists lost the advanced equipment which was brought to the planet and the descendants formed simple frontier societies based on farming, fishing and trade.
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Open-ended maps and scenarios
In various scenarios and maps we explore the history of the planet's colonization. The tutorials and scenarios introduce you to the game's setting and mechanics and make you ready to tackle the open-ended maps where you build up a colony from scratch.
Fields of Tau Ceti are open-ended maps that take place in a primitive future centuries after planetfall. You begin with a community equipped for either hunting, farming or fishing and work off the land. Apart from an old robot, the people use simple technology such as smithing, small scale farming and black powder.
Fields of Tau Ceti currently has 2 maps + 1 large map version for powerful PCs.
Muckroot Mining Site is an open-ended map where a mining crew is extracting metals in a dangerous biome: They use advanced weapons for protection against the wildlife. They can start a settlement, mixing advanced and primitive tech.
Twinkler Island is a scenario with a team of planet explorers that have crash-landed on an island and must wait for rescue. There will be attacks by pack predators, the so-called “twinklers” which emerge from the caves littering the island.
Making Headway is an open-ended scenario where you grow a small farm community by expanding into rubber production, extracting sap from a dangerous swamp.
The Clay Pit is an open-ended tutorial where a scruffy crew of laborers make mudbricks for sale. See if you can turn the camp into a permanent settlement.
Castaways is a tutorial scenario that teaches you the game as you guide a group of stranded sailors to find food, fight 'bush dragons' and build a signal pyre on top of an island.
-The maps and scenarios are hand-made but we ensure replayability by randomizing starting location, number of resources, colonists, trade goods, animals etc.
CONTENT:
As of release, the game includes
94 structures
31 animals
~450 items (ingredients, materials, tools, gadgets, weapons, upgrades etc.)
17 plant species
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Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.
Features
Indirect control -- the colonists are free and have a democratic society. Dissatisfied people can either leave or vote for improving their colony: Only if you have ambitious inhabitants will you access better technology and develop a camp into a comfortable town.
-Realistic sci-fi, pioneer setting
-Simulation of alien nature, human needs and frontier community
-Detailed, flexible crafting
...We draw inspiration from ‘The Settlers’, ‘Dwarf Fortress’ and Paradox games.
Setting
The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel. Humans landed on a Tau Ceti planet in 2238 after a 100 year journey. Over the generations, the Tau Ceti colonists lost the advanced equipment which was brought to the planet and the descendants formed simple frontier societies based on farming, fishing and trade.
----------------------------------------
Open-ended maps and scenarios
In various scenarios and maps we explore the history of the planet's colonization. The tutorials and scenarios introduce you to the game's setting and mechanics and make you ready to tackle the open-ended maps where you build up a colony from scratch.
Fields of Tau Ceti are open-ended maps that take place in a primitive future centuries after planetfall. You begin with a community equipped for either hunting, farming or fishing and work off the land. Apart from an old robot, the people use simple technology such as smithing, small scale farming and black powder.
Fields of Tau Ceti currently has 2 maps + 1 large map version for powerful PCs.
Muckroot Mining Site is an open-ended map where a mining crew is extracting metals in a dangerous biome: They use advanced weapons for protection against the wildlife. They can start a settlement, mixing advanced and primitive tech.
Twinkler Island is a scenario with a team of planet explorers that have crash-landed on an island and must wait for rescue. There will be attacks by pack predators, the so-called “twinklers” which emerge from the caves littering the island.
Making Headway is an open-ended scenario where you grow a small farm community by expanding into rubber production, extracting sap from a dangerous swamp.
The Clay Pit is an open-ended tutorial where a scruffy crew of laborers make mudbricks for sale. See if you can turn the camp into a permanent settlement.
Castaways is a tutorial scenario that teaches you the game as you guide a group of stranded sailors to find food, fight 'bush dragons' and build a signal pyre on top of an island.
-The maps and scenarios are hand-made but we ensure replayability by randomizing starting location, number of resources, colonists, trade goods, animals etc.
CONTENT:
As of release, the game includes
94 structures
31 animals
~450 items (ingredients, materials, tools, gadgets, weapons, upgrades etc.)
17 plant species
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System requirements for PC
Minimum:
- OS: Windows 7, Windows 8, Windows 8.1, Windows 10
- Memory: 1 GB RAM
- Graphics: DirectX 10 capable graphics card
- DirectX: Version 10
- Storage: 660 MB available space
- Additional Notes: Windows Media Player is required. The game does not support Intel integrated graphics cards. Also, some nVidia chipsets from year 2008/2009 are not supported: GeForce 9500 GT, GeForce GTX 280, GeForce GTX 285 and probably other 200-series cards.
Recommended:
- OS: 64-bit OS recommended.
- Additional Notes: Supports high-dpi monitors with a magnification feature. Supports monitor selection for extended desktop with multiple monitors.
Unclaimed World reviews and comments
Translated by
Microsoft from French
Microsoft from French
good games! pity for the lack of translation but good.. small budget
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Interesting Game, let's see how it develops
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Interesting Game but unfortunately so far without a German Surface.
So it falls through with me. What a pity.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
This Game had great potential. But nothing happenpd since 2017...
I hope the Devs wake up again one day.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I really wanted to like the Game, I did my Best. But it didn't want to be. Unfortunately, the Usability, Game Control and UI is just grotten bad. In My Opinion, it just left early Access far too soon.
What a pity!
Translated by
Microsoft from Spain
Microsoft from Spain
Early Access Review The idea is good, but for now it stays in that, an idea. There Are Plenty of resources to collect, but the vast majority have no use. You can do some basic constructions but again with no apparent utility. At the moment there are 2 scenarios, the first I spent in half an hour without knowing what I was doing, the second is still under construction. The interface is not anything intuitive and graphically it is curious but confusing. It Could be a decent game but it still lacks many hours of work.
Translated by
Microsoft from French
Microsoft from French
Early access review very interesting game but a lot of negative point.
-No backup (so crash or mandatory to finish it otherwise it should be recommecer a 0)-few parameters concerning the characters. (no control over them)-we just manage the resource management and build the 12 construction available. (example the campfire)-hunting I even talk about bug again a little.
So yes a survival but I would call her more a micro-management.
otherwise beautiful landscape icon, good story.
But count no more on for something else has developer to have a real gameplay especially has a price....
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review The Game is very reminiscent of Rim World. One has landed on a Planet with 4 Men and has to fight for Survival. In The process, Food is collected and Resources are processed into building/items. Overall, it has a better Graphics than Rim World. But in the current Version, the Controls are a bit fiddly, as everything comes small and in nested Windows. In Terms of Content, there was not much to be done yet. After about 1-2 Hours you are well done. Which must also be, as you can't Save and Load at this time. If you want to see more, you can look in here: https://www.youtube.com/watch?v=CfwtXlOHY8s