Deathstep
About
A horror-ish puzzle-ish game made in 3 hours for TriJam 47 and Weekly Game Jam 125
CONTROLS
- WASD or Arrows Keys or IJKL or ZQSD or ,AOE to move
- R to restart
- F11 to toggle fullscreen (on Windows version)
FEATURES
- Fully playable world with dynamic lighting, particles, screen shake, destructible blocks, and locks and keys.
- Full music and sound effects.
MISSING FEATURES
Naturally from the nature of a three-hour game jam, much was cut from this game.
- The most pressing missing feature is the lack of a working HTML5 build. This was fully intended and expected, but an as-of-yet unknown error makes the HTML5 version unplayable for now.
- Enemies were an intended part of gameplay, but they were cut at the last minute for time.
- More levels were intended. The game was made heavily leaning on tilesets and autotiling making the game quick to build. I had wanted to make at least another two worlds, but that was unfeasible given the time limitations.
- More puzzle mechanics beyond the locks-and-keys system, such as pushable blocks and portals were considered but also scrapped for both time and design conflicts.
THEMES
The theme for TriJam 47 was "One Step to Death"
The theme for Weekly Game Jam 125 was "Dangerous Collection"
ASSETS
- Sound effects made using sfxr
- Royalty free music from https://www.fesliyanstudios.com
- Art assets from https://www.kenney.nl