Average Playtime: 3 hours


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After alien meteorites crashed all over Capitol Island, plague started to spread. Soon beasts overtake as the ruler of the island and human became exiled. To save her beloved brother from the plague, Carol entered the island to find cure. But she soon realized it had became a much more crazy world then she expected. DeHumanized is a Roguelite sidescroller action shooter deeply inspired by Metroid and Binding of Isaac.The world runs on physical rules with elements interacted subtly with each other. To survive you have to take strength from beasts, and learn rules how the world works. Would you lose in killing and destroying or would you stick to belief and humanity? Would you uncover the truth behind this whole plague? Features: Physics based interactions, raise and throw, jump and fly! discover for your own! 200+ prop to boost your ability waiting to be unlocked or discovered Enhanced weapons and more explosion! Randomly combined and altered levels for replayability BEAST RPG system, each property not only make your character stronger but also affects the ending! Enhanced element system. They now not only yields damage, change traits, but also interact with each other. Fire makes gas explode, water delivers electricity Lots of hidden chambers now even with mysterious NPCs waiting for discover Carefully tuned Boss Battles Multiple Endings To Old Friends came from UnderHuman: Carl had entered the world of UnderHuman and disappeared for more than half a year, the trace for hunters has been covered with ruins. As humanity grows weaker by the day, more and more people choose to forget and morph. The remainer of Humanity is in danger. All beasts are agitated and fight crazy for survival. But to save loved ones, Carol has to fight, just as those heroes who were forced to fight.
Release date
Jul 12, 2018
BurningDust Games
Age rating
Not rated

System requirements for PC

  • OS: Windows XP
  • Processor: Intel Core i3
  • Memory: 2 GB RAM
  • Graphics: DirectX 9 compatible graphics card
  • Storage: 2 GB available space
  • Sound Card:
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Last Modified: Aug 28, 2019

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Dehumanized reviews and comments

Translated by
Microsoft from Russian
Early Access Review is The moment when the truck with the old a platformer rammed Adobe Flash.. And it turned out to be quite amusing, full of borrowings and absurd game. Created to prevent your controller from being bored for one night. Visually the action reminds of Binding of ISAAC and that fashion on slide-shooters among the Scouts of indie-Yushantina. All Passage you will take a time off. And given the presence of monuments of resurrection and bugs in which you can not leave the initial narrow tunnel. When you re-pass the boss and just dumb get it on trying to get to you. We'll Finish a couple of hours on the "monster" level and that we have a good backlog of future parody, pulling you a few arcade hours of your life. In Total, there are 4 goats ' voice of a spider of 10 possible Svino-bosses. We look Forward to the development and finishing of the project.
Translated by
Microsoft from Deutsch
Early Access Review Dehumanized is a Rogue-elite Game in cool Graphic comic style. With his Figure you try to get through the random Generated levels to defeat the Boss in the End. In Doing so, you collect Items that simplify life ... Because our Life is important, because after Death you have to start again at the very Beginning. The special thing about this Game is that you can carry And move boxes and that there are physical Laws. For the Price must be a clear. Now to the Review: Gameplay: 10/10 Graphics: 10/10 (For this Type of Game and graphics) Music/Sound: 10/10 Control: 9/10 (keyboard is top, Where jumping is from time to time to Something inaccurate) Swimfulness: Challaning price to performance: I got the Game for €0.95 * _ _ _ _ _ Money gets you a good Game. Despite EA Status, a lot of Content or a lot of Fun is already. Verdict: For very little Money you get a good Game.
Translated by
Microsoft from Russian
Early Access Review Product is clearly not finished yet. Judging from the list of what developers want to do, it's not even a demo version. The Backs are not very noticeable, and in general, nothing new in this game you will not find. However, the seven hours I spent here were boring. The First time is really inert to study rooms, pick up tactics for bosses and get to the secret places. In addition, the rooms are generated each time in a different sequence. Power-ups, by the way, quite original implemented: you open them the more times you have passed the game. I mean, when you pass the game, start to meet those power-ups that you have not seen before. Only They are not saved: each new passage must be re-found. However, the game only three levels, and so personally I was satisfied. However, with the triple jump was still sorry part =) The Game is in the stage of active development, and the patches come out very often, and therefore, in the end, we can get another decent platform shooter. In the Meantime, I suggest to wait, unless you have a lot of free time and you are not going to help the developers in refining the game.
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