DEVOLVE
About
Made this game in a week for GoGodotJam3 CLASSIC ("Evolve") and the GOTM monthly jam ("LOST"), my second solo project in 10 days.
No physics involved, it's all smoke and mirrors. Hell, even the planet is stationary at (0, 0, 0) to enable me to take dirty shortcuts everywhere else, the universe is literally revolving around the planet. Movement is cheated by using two pivot points and rotating them, to avoid time consuming quaternion math and bugs, so it's in practice a 2D sidescroller. It's all about efficiency, lol.
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Credits for the assets that I didn't make myself:
- PBR copper/steel materials - [3DTextures.me](https://3dtextures.me)
- Soundtrack - YouTube Audio Library
- Fonts - Google Fonts
- Plate and earth cracking SFX, crowd screaming SFX - [Freesound.org](https://freesound.org)
"SharedArrayBuffer" version, does not work in Firefox. Link to the gotm.io version, their player should work. This is to avoid audio crackling, sorry.
Theme: "Evolve"
I wanted to go the opposite way of the theme, to rather break down and devolve, to go from a higher state to a lower state, to regress and degenerate. Basically become monke and break stuff open.