Average Playtime: 8 hours

Diesel Railcar Simulator

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Hours of gameplay in two fictitious routes with Inter-City, semifast, stopping and empty coaching stock train services. All services have tens of departures over the 14hr daytime timetables, running times varying between 15 and 120 minutes. You can choose to drive any train while the other trains run under computer control.

Great replayability. Your driving style and timekeeping are evaluated and scored upon completing a run. Try the same run again to reach a higher score by braking more accurately or by driving more economically. You'll still need to prepare for suprises as traffic and delays may change from run to run.

For beginners and experienced trainsimmers alike. Integrated tutorials are included to assist beginning drivers in learning the train controls and operation. An optional key assistant shows which keys to press, when and why. Enable simple controls to operate the train with up/down keys only, while the actual throttle, shifter and brake levers are computer-controlled. Experienced drivers can operate the levers and other controls directly from the keyboard.

  • BR diesel railcar classes included: 112, 117, 122, 126 and 127
  • All parts of the vehicle drive train (engines, fluid couplings, gearboxes, torque converters) are simulated to ensure realistic behaviour
  • The suspension of each vehicle is made up of axle boxes, bogie frames, planks and bolsters, all individually simulated to make the vehicle bounce and sway over uneven trackwork
  • Two fictitious routes with different characteristics totalling over 150 miles: 4- and 2-track main lines, short urban and suburban lines, mountainous rural single track lines
  • Route features: semaphore signalling, trackwork with superelevated curves, klothoid transition curves and individual rail joints
  • Regular runs and special rescue runs where a train has broken down at one of the stations and you're dispatched from the depot to get it back
Release date
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 or newer
  • Processor: Dual core 2GHz
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 compatible video card with 512MB
  • DirectX: Version 11
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

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Diesel Railcar Simulator reviews and comments

Translated by
Microsoft from French
Early access review OK the scenery is ugly, but it's secondary because all our attention focuses on the signals and the controls. Here, no powder in your eyes, it's not that kind of game. A train is a bit like a rail liner: you have to anticipate and that is the pleasure of the game. Being on time respecting the limitations and making precise stops, it's super hot and Super enjoyable as the atmosphere is successful and the controls are simple and logical. I think it will do me a lot of practice before I pass a ride without sweat with big ghouts:) In this connection, a "restart" button would be good. Read the other evals to give you a more precise idea, but personally, I can only advise you this purchase.
Translated by
Microsoft from French
Early access review at the time of writing of this notice (April 12, 2018), the game is far from complete (early access), so it is impossible to issue a definitive evaluation. But I have already spent six hours, which is very good sign. You drive trains of two to six cars, carried by diesel locomotives (five different models, but with almost identical operation), and this on two lines (really long: up to two hours to make a line), making more or less According to the timetable and the type of service. Not counting returns to deposits, and departures from it. The physical behavior of the train seems to me very realistic and makes the handling of the train very pleasant (which does not necessarily mean that the driving is easy). The "Simulator" (realistic) mode controls are really not out of range, unlike other simulators: there are not dozens and dozens of keys to learn. And there is an ingame tutorial. There is also a simplified (non-realistic) way of driving using two-three keys, but given the accessibility of the other, I hardly see the interest;). One does not get bored (as long as we love the train driving, obviously!), there is a certain replayability thanks to the diversity of services/paths possible. But, in my opinion, not enough to play for more than 10 hours — for now. The graphics are of inferior quality to what we find in 3D games in our time, but they remain correct. [Edit from 1/06/2018: the graphics have been improved, especially the shaders, and are much nicer.] Some elements (this is not exhaustive) that are currently lacking in the game to win again in replayability, and to enrich the gameplay: – decorations with improved graphics, and with more elements and diversity (already foreseen by the dev); – more signage, better thought (idem); – adjustments in the calculation of the scores at the end of each trip (idem); – a new line; – the possibility of opening and closing the doors, once at the stop in a station. In conclusion: very promising game, very carried simulation (realistic, therefore) but quite accessible, centered on a well defined period (sixties in the UK; forget the TGV!).
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