Disaster (Joshua McLean)
About
A board game for two players. Thanks for playing!
IMPORTANT: This game has several breaking bugs due to time limitations:
- Don't try to play a computer player's cards. This will cause all sorts of havoc.
- Don't click a different card when you're halfway through the action of your current card. In other words, if you play a Move and select one of your stones, you must complete the action before selecting a different card.
One player controls black stones while the other controls white. Black always goes first. Choose your color in the initial menu - (B) for black and (W) for white.
Win by having the most alive stones at the end of the game. The game ends if either player runs out of cards, both players have no playable cards, or one player is eliminated from the board.
Select one of your cards to play it, then select a highlighted stone, disaster, or tile to perform the relevant action. You play two cards per turn. If you have no playable cards, your turn is passed automatically.
Move: Move a single stone up to two spaces orthogonally or one space diagonally.
Life: Create a new stone orthogonal to one of your existing stones.
Fire/Water: Create the relevant disaster orthogonal to one of your stones if you don't have an active disaster. You may also use these to advance an active matching disaster two steps or an active non-matching disaster one step, both with a turn.
Extend/Spread: Advance an active disaster. Extend moves one space but allows a turn, while spread moves two spaces with no turn.
Water goes through itself and through fire. Fire stops itself.
You may only have one active disaster at a time.
The border tiles (darker) are the "dead zone" where no one may live. Any disaster that steps into this zone will immediately stop, but you may start a disaster there.
Future DevelopmentsHere's a list of features that didn't make it due to time constraints. If I revisit this project, this is what will be added:
- Bug fixes for the stuff mentioned at the top
- Loads of other bug fixes that weren't mentioned because they're rare
- Plague disaster type that spreads from stone to stone
- Wild card that can act as any other card
- Better visuals and sound effects
- Soothing music (with a toggle, of course)
- Allow active disaster change under certain conditions
- Full interactive tutorial showing what each action does
- Puzzle mode to train strategy - defeat the enemy in X turns