Average Playtime: 4 hours

Distrust

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About

Inspired by John Carpenter's "The Thing".
A helicopter crash left a group of explorers stranded near an Arctic base. As they try to find a way back, all they are doing is sinking deeper into a nightmare scenario. When they sleep, they attract a terrifying force that sucks the life out of their bodies, but the longer they battle exhaustion and stay awake, the less likely they are to survive...
As the survivors try to sleep just enough to stave off fatigue without dying, they slowly go mad and eventually reach the point where they can no longer trust their senses. In time, they can't even tell the difference between reality and a hallucination.
Guide the survivors through a randomly generated Arctic base, overcome the severe climate and fight the unfathomable!
Gameplay involving an extreme climate
Randomly generated levels
15 characters with unique skills and abilities
Tons of quests, game events and plot twists
Altered perception of reality: you cannot trust what you see

Metascore
75
Release date
Developer
Alawar Entertainment
,
Cheerdealers
Publisher
Alawar Entertainment, Alawar Premium, CMGE Group Limited
Age rating
13+ Teen
Website
http://distrust.info/

System requirements for macOS

Minimum:
  • OS: MacOSX 10.9 or higher
  • Processor: Intel Core i3 2.00GHz or higher
  • Memory: 4 GB RAM
  • Graphics: 1 Gb
  • Storage: 2 GB available space
Recommended:
  • OS: MacOSX 10.9 or higher
  • Processor: Intel Core i5-2400S, 2.6 GHz
  • Memory: 4 GB RAM
  • Graphics: 1 GB or higher
  • Storage: 2 GB available space

System requirements for PC

Minimum:
  • OS: Windows 7/8/10
  • Processor: Intel Core i3 560 3.33GHz or higher
  • Memory: 4 GB RAM
  • Graphics: GeForce 9600 GT/Radeon HD 3870 (512 MB
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
Recommended:
  • OS: Windows 7/8/10
  • Processor: Intel Core i5 2.6+ GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 460/Radeon HD 6850 (1GB)
  • DirectX: Version 11
  • Storage: 2 GB available space

System requirements for iOS

iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
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Last Modified: Feb 13, 2020

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Distrust reviews and comments

Translated by
Microsoft from French
It's a bit too repetitious (and hard) the ambiance "the thing" is well restored, there are quite a few characters to unlock, the gameplay basics roll well. And then it's pretty anyway. Good choice of colors. But here, even if the goal to activate the output is renewed, we do a little always the same in all areas: unlock the doors, search the drawers, repair stuff, balance the counters cold/energy/food, flee the appearances since it is basically impossible to confront them... There are few real tactical choices to make. Restarting a game with other characters gives you different bonuses but does not offer additional actions/enemies/goals; all the runs are alike and we get tired fast. In addition the difficulty is still high, and you can not unlock most of the characters in easy mode. Try the game occasionally if it has typed you in the eye, we do not spend a bad time, but it does not fit on the length.
Translated by
Microsoft from French
After 34 hours of play, I can say the following things: Yes, I play is frustrating (I agree there the reviews of Twolinks whose evaluation is on this page), terribly frustrating... for reasons inherent in this type of game! 34 hours and I only managed to reach in zone 3 only a dozen times, which is little, I think, even in difficulty "high". You have to be persistent to continue. Because your characters are going to die again and again. At first because you will discover the game, its mechanisms and its workings (and that the error does not forgive); then because, in addition to areas whose configuration changes with each test (impossible, therefore, to scaffolder any strategy), there is a system of random event (stack or face, the meal that a character prepares is imedible, pile or face, impossible to sleep, etc.) that can add a form of misfortune to an already painful experience. Die and retry? That's exactly what it is. As far as packaging is concerned, I really like the style of transition drawings. In the game itself, it is very beautiful also and rather fluid. The music is extremely successful, although repetitive, it remains a vector of non-negligible atmosphere and manages to recall the film of Carpenter! Each character has a distinct advantage in addition to the characteristics for which a thoughtful choice must be made. They all have a (mini) story to justify this, it gives them a bit of consistency. Finally, the gameplay seems excellent, it took me very little time to familiarize myself with everything and the tutorial was very effective for that purpose. In a Word as in a hundred, I really like this game even if I have never weighed so much... against myself. It is for these two reasons that I recommend it, if I enraged it is good because the game seems to me difficult and that it asks to go to seek in itself the resources to confront the nature seemingly unfair. A real game, in short.
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