Average Playtime: 3 hours

Doom & Destiny Advanced

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About

Venture with the most nerdy anti-heroes of all times, face a crazy adventure, defeat a mad business man and save the universe, one fetch quest at a time.ROLL YOUR DICEEmbody 15 different heroic spirits, equip gear, master skills and character combinations to fight in turn based combat 300+ different enemies and, while you progress into an over 30 hours main quest, feel free to explore 500+ locations looking for more than 100 hidden secrets.



Doom & Destiny Advanced is a brand new adventure. It's a stand alone game, set in the Doom & Destiny universe. In short, it means that you don’t need to play the first Do&De, but if you did, you’ll enjoy the wacky world and funny characters even more!JOIN THE ARENA !The action doesn’t stop with the single player adventure!
Enter the Online Arena and fight other players in asynchronous battles!
Will you out-smart them by choosing the best move every turn? Will you be caught unprepared by their defensive strategy?
Fight and unlock 100 unique multiplayer perks, 64+ costumes and more and reach the top online leadersboard!

Platforms
Release date
Developer
Heartbit Interactive
Publisher
Heartbit Interactive
Age rating
13+ Teen
Website
http://doomanddestiny.com

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: 2.3 GHz Intel Core 2 Duo or better
  • Memory: 1000 MB RAM
  • Graphics: DirectX10 compatible GPU with at least 256MB of VRAM
  • Network: Broadband Internet connection

System requirements for Linux

Minimum:
  • Processor: 2.3 GHz Intel Core 2 Duo or better
  • Memory: 1000 MB RAM
  • Graphics: OpenGL 3.2 compatible GPU with at least 256MB of VRAM
  • Network: Broadband Internet connection
  • Storage: 300 MB available space
Recommended:
  • Network: Broadband Internet connection

System requirements for Android

4.0.3 and up

System requirements for iOS

iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, Watch 4, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for macOS

Minimum:
  • OS: Mac OS 10.7+
  • Processor: 2.3 GHz Intel Core 2 Duo or better
  • Memory: 1000 MB RAM
  • Graphics: OpenGL 3.2 compatible GPU with at least 256MB of VRAM
  • Network: Broadband Internet connection
  • Storage: 300 MB available space
  • Additional Notes: Gamepad not supported on MacOSX
Recommended:
  • OS: Mac OS 10.7+
  • Processor: 2.8 GHz Intel Core 2 Duo or better
  • Memory: 1000 MB RAM
  • Graphics: OpenGL 3.2 compatible GPU with at least 512MB of VRAM
  • Network: Broadband Internet connection
  • Storage: 1000 MB available space
  • Additional Notes: Gamepad not supported on MacOSX
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Last Modified: Jul 15, 2024

Where to buy

Steam
Google Play
App Store

Top contributors

Sinkler

1 edit
122
12.50%
So on and so forth
Fight 1 Online Battle with a total of 12 characters
12.50%
Mamma Mia
Collect 1000 Food Resource from Pizzeria
12.50%
Braaaaains
Necromancer: Zombify 666 GREEN enemies
12.50%
Carnival
Fight 1 Online Battle with all characters in Cosplay
12.50%
Destiny-Store
Spend 100 Doomstones in the Arena Shop
view all achievements
65 items

Doom & Destiny Advanced reviews and comments

Translated by
Microsoft from Deutsch
If you liked the first game and exactly that playstyle... don't buy the second one, it's not the same... a "light" version. If you don't care about that, then this game is yeah... let's say ok, it's worth the money but you could get better things for that. Things that annoyed me: * you have a ressource maximum, you often need to leave loot behind or you do a fight and get money that you don't get because you are at maximum gold (you are there in about 10-20 fights, feeling like always) -> frustrating * you can't choose classes for your group, you get most of it after 2/3 of the game -> thats nonsense (i played with 3 classes until i got adventurer after a hard grinding phase - because of no wasting of shards) * the game was hard at begin and a piece of cake after the void boat boss for me - only challenge left was the hardest territory... but not for long - why no difficulties? * you need to grind the secondary quests for getting things done for the interesting stuff (new temples ect. that was when i quit the game - bad form of grinding) * you simply have no clue what to do after chapter 13... without internet i wouldn't have done one of the afterquests, because why should i go to those places for the 1000 time * you are a "bit" forced to play some of the classes especially the mage with his portals... it felt like in those early pokemon days with the VM's... pretty annoying. you always have to change a character for his abilities and walk same ways a hundred times... * weapons... autoequip, no dmg types, you as a player just don't have that feature, the game does that for you... you just upgrade them if you can and you get them in slightly better -> lame * walls of text on every corner... i skiped a lot because it got too annoying (first game had that too, but not that often) * missing charme of the first one... where are the jokes?!? the NPC's are boring as hell... i missed that... * you get the most cosplays over the arena... * void item to do dmg to void enemies -> most frustrating part of the game... no flow just slowly annoying fights * generally... the fights are much slower than in the first game, sometimes you wait about 30s until you can do something * if you lose a fight and you used materials like void... you lost them too and you need to grind to do it again - nice... * leveldesign... holy crap those jungle levels killed me... finding the way was the real challenge and not fun => it felt like playing a mobile version of the first game, like playing Deadspace 3 when you played Deadspace 1 and 2... exactly the same... i was really disappointed
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