Average Playtime: 3 hours

Drive to Hell

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About

Drive to Hell is an action-packed shooter where you'll take a ride through an army of monsters to exact revenge on the Demon King for destroying your favorite dive bar. Enemies assault from all sides, each with its own special personality and attack style. To take them down, you'll have access to many weapons and items as well as unique vehicles, special abilities and more!



  • 5 levels with 5 waves apiece, each with its own unique look
  • 3 difficulty Settings, challenging beginners and experts alike
  • Up to 4-player local co-op
  • Endless survival mode
  • Mirror mode
  • Over a dozen power-ups & weapons
  • Hordes of deadly monsters including 5 bosses
  • Numerous vehicles each with their own stats & special abilities
  • Trophy system with a reward for completion
  • Original soundtrack
  • 3 control options (keyboard/keyboard & mouse/controller)
    • Please see Drive to Hell controller guide for more details
  • Customizable options for sound & display
  • Vertical display resolution options
  • Steam achievements & trading cards

Platforms
Release date
Developer
Ghost Crab Games
Publisher
Ghost Crab Games, Ghost Crab Games Inc
Age rating
10+ Everyone 10+
Website
http://drivetohell.com

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.6
  • Processor: Intel Core 2 Duo 2GHz
  • Memory: 1 GB RAM
  • Graphics: 256 MB video memory
  • Storage: 550 MB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 or later
  • Processor: Intel Core 2 Duo 2GHz
  • Memory: 1 GB RAM
  • Graphics: 256 MB video memory
  • Storage: 550 MB available space

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: Intel Core 2 Duo 2GHz
  • Memory: 1 GB RAM
  • Graphics: DirectX 9.0c compatiable video card with 256 MB video memory
  • DirectX: Version 9.0c
  • Storage: 550 MB available space

System requirements for iOS

iPhone 3G S, iPad Wifi, iPad 3G, iPod Touch Third Gen, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2
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Last Modified: Oct 22, 2019

Where to buy

App Store
Steam

Top contributors

Sinkler

2 edits
42
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1,000,000 items
14.29%
SURVIVAL 4
LAST 6 MINUTES IN SURVIVAL LEVEL 4.
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SURVIVAL 2
LAST 6 MINUTES IN SURVIVAL LEVEL 2.
14.29%
SURVIVAL 3
LAST 6 MINUTES IN SURVIVAL LEVEL 3.
14.29%
SURVIVAL 5
LAST 6 MINUTES IN SURVIVAL LEVEL 5.
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BABBYSITTER
KILL 30 FLYDADDIES BEFORE KILLING ANY OF THEIR FLYBABBIES.
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40 items

Drive to Hell reviews and comments

Translated by
Microsoft from Deutsch
What is Drive to Hell? A Shoot-' em-up Game that could have appeared in the 80/90s. But is it therefore a bad Game, quite clearly no. So You are balling through the Levels, collecting Coins, receiving Powerups that You can use like Bombs or which will reinforce your Weapon for a short Period of time. With the Coins you can buy new Vehicles, all of which have different Values and thus also control each other differently. Furthermore, the Opponent selection is really big And always after 5 Level there is a Boss battle which makes for alternation and is very Demanding, as actually the whole Game as there are 5 Difficulty levels that start at Normal. The Conclusion is that the Drive to Hell is nothing new but is a really good Change due to today's Game landscape, Thumbs up in any case.
Translated by
Microsoft from Deutsch
Pro:-to normal it is fun-none of the Achievements is bugged Contra:-from Hell, Chaos design Carvers show up (see below)-for €5 too expensive, offers no Depth and is too short It has a fatal problem: The Speed Of movement is coupled to your Multiplier. Shoot down enough Enemies and you move and shoot faster. In Reverse, it says, even if you get hit, you become slower and shoot slower. For example, You have to soak out, because you are Haunted by 6 Bullet-spionges, rushing at an Opponent from outside the Screen, which you can't avoid even if you have noticed it, you get rammed and the Multiplier is lowered. As a result, you shoot and move more slowly, of course you are rammed by the remaining Bullet-sponges, which leads from a 5x Multiplier to a 1x Multi within a few Seconds and brings the Life bar into the critical Area. You get so slow that you can't avoid and get riaped ... A Negative Example is the 2nd Boss; A Touch and you are immediately dead, the Hit box is not always apparent (typical 2D logic problem eg a Tree Blocks the progress next to the Tree because the Sprites are not walkable). With a Continue, you start with 1x Multiplier and have to take some Hits from enemies who approach you circling and after some Time move more enemies from top to bottom, while a fat head (Boss) circles Around you. Do you hardly do any damage with normal Ammunition and have to collect Powerups on this Parcour in order to deal damage to the Boss The Turbo/Boost is also tied to the Multiplier, Multiplier bar empty? No Boost/dodge possible, preferably not to rely on it at all. I'm only talking about the higher Difficulty levels (Hell, Chaos) anyway, it's moments when I want to throw the Controller through the closed Window-that has nothing to do with Skill but doing Luck would rather Buy a Cheese Grater and put it on your Testicles would be a comparable Experience
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