Dungeon Dudes
About
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-- GAMEPLAY --
-The main objective of the game at the moment is to use the Hellish dungeon as much as possible. It requires a red key that can be found while adventuring in the 3 regular dungeons.
-TRAINING STATION will turn a Goon into a Trainee, giving them a slightly higher survival chance.
-BLACKSMITHING STATION creates one from random assortment of weapons when 3 metal is given.
-THE MINE will only work if its occupied by miners carrying pickaxes. Slowly, they will produce metal which can be placed into the blacksmithing station.
-THE SHOP will upgrade the more books you give the shopkeeper. 16 is the last shopkeep book amount, but he still gives 750 gold per book.
-THE WRITER is a rare NPC that creates books slowly, which can be given to the shopkeep for money and levels. He has a 1 in 250 chance of spawning in a normal dungeon.
-STRAYS can be found literally ANYWHERE on the map. Give them a health potion and they will turn into goons. If you send them into the dungeon, they have a 100% chance of dying.
-SUMMONER will accept human sacrifices in exchange for a randomly generated Mutant that can be sent into the dungeon.
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-- KEYBINDS: --
Click and drag to move characters.
right click a character to drop thier weapon.
click the red button to begin adventures.
drag a weapon onto a character to equip it.
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Most artwork is sourced directly from: https://opengameart.org/content/dungeon-crawl-32x32-tiles . This may change in time with a graphical overhaul.
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-- DETAILS AND BUGS: --
-The runner is currently not available in game. It will be an addition to the shop in the next version.
-The blacksmith does not actually require his hammer to operate.
-The sacrifices mechanic is still a work in progress, so keep an eye out for any issues there.
-Some items did not have the option to sell, and instead did completely nothing when dragged over the selling station. If you experience any issues there, please let me know.
-Issues with survival rates have been resolved. A new mechanic, 'Torment', now gives a low chance your character will die even with really good gear. This chance does not increase/decrease the more gear you bring in, nor will you experience it often.
-Issues with memory leaking were experienced earlier in development. Please report any cases of a memory leak error. The error message will be a code error including "failed to allocate ...".
-Under some unknown condition it is possible a mutant will return from a dungeon as a human, which doesn't make sense.
-I have never seen the Rusty Knife in game, so it may not actually be working.
-The summoner can be sacrificed. Don't do it though, please...
Any other errors should also be reported.
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-- ADDITIONS: --
NEW WEAPONS such as the Karag, Fotor and Rusty Knife
NEW DUNGEON the wilderness, takes 6x as long as a normal dungeon, but carries awesome loot. Has a higher torment chance than any map before it.
MUTANTS completely random characters that can be armed and sent into the dungeon like every one before them.
SUMMONERS ROOM where you can make sacrifices to get a mutant in return.
And a bit more!
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ANY SUGGESTIONS WILL BE TAKEN ON BOARD!