Dungeon Swap-R
About
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Find your way out, exit the dungeon!
The game is in two phases: SWAP & CRAWL
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SWAP phaseSwap rooms to shape your way out of the Dungeon.
Exit is marked with this symbol :
Then, press SPACE to go to the CRAWL phase:
CRAWL phaseMove from room to room of the dungeon towards the exit.
Oh, and don't worry, if you miss-placed the rooms you can retry by pushing 'R'. This will basically kill you and let you go back to SWAP phase.
Use the mouse wheel to zoom in & out and have a better look at the dungeon while in CRAWL phase.
Rely on powerful items to use against foes and balance the fragility of your small armored hero!
Shieldthe shield pushes enemies on the next room (1 room move).
The graplin pulls enemies on the room before the one you come from (2 rooms move).
Not to spoil but you'll discover some other interesting content that is not mentioned here... :)
Plus, it would eventually allow me to add new mechanics to the game later on :D
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Hope you'll like this small game, that was done in few weeks just for fun <3
I still don't realize it took that much time for such a small game x)
Enjoy! Cheers!
CreditsAs I did not add a Credits section to the game, I'd like to thank the authors of the following ~tools I used to build the game! Thank's a lot to all of you!
Also thank you for making possible building games on Linux!!!!!
Godot Engine:
https://godotengine.org/
Base template for the game that I also tweaked kinda bit :
https://github.com/nezvers/Godot-GameTemplate
Effects I learned & used + state machine components come from courses from which I learned a lot (I'm a dev' but not a game dev' after all :D ) :
https://www.gdquest.com/
Music (I'm a total Noob here... sorry...) was produced using the incredible :
https://1bitdragon.itch.io/1bitdragon
Audio effects made with my mic & tweaked using Audacity
Resources drawn by hand using Krita & GDQuest's Krita brushes (I know I'm such a fanboy):
https://krita.org
https://www.gdquest.com/product/krita/brushes