Average Playtime: 2 hours


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In Duskers you pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard.ExploreYou are a drone operator, surrounded by old gritty tech that acts as your only eyes and ears to the outside world. What you hear comes through a remote microphone. What you see is how each drone sees the world. Motion sensors tell you something's out there, but not what. And when you issue commands, you do it through a command line interface.AdaptYou have to earn everything in Duskers, scavenging drone upgrades, drones, and even ship upgrades. But dangerous creatures lurk in these derelict ships, and weapons are rare, so you may need to think of a clever way to explore a military outpost using only a motion sensor and a lure.

But even if you find a way, the sensor that you rely on may break down, or you may run out of lures, even your drone's camera feed can start to fail. A favorite strategy can't be exploited for long, so you'll have to continually adapt.SurviveDuskers is set in a procedurally generated Universe, and when you die you lose everything. You not only need to worry about what hazards lay waiting for you in the derelicts, but also running out of fuel, or parts to modify your drones and ship.

You are alone, isolated in the dark reaches of space. Only by sifting through what ship logs remain un-corrupted can you piece together what happened.

- Use a Command Line Interface to control drones & ship systems
- Explore procedurally generated derelict ships and universe
- Upgrade and modify drones with the salvage you find
- Discover ship logs and piece together what happenedAbout UsWe previously made A Virus Named TOM and then were fortunate enough to get Indie Fund to help us fund Duskers. More about us HERE
Release date
Misfits Attic
Misfits Attic
Age rating
Not rated

System requirements for Linux

  • OS: Ubuntu 12.04+, SteamOS+
  • Processor: SSE2 instruction set support
  • Storage: 200 MB available space

System requirements for PC

  • OS: Windows XP+
  • Processor: SSE2 instruction set support.
  • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
  • DirectX: Version 9.0
  • Storage: 200 MB available space

System requirements for macOS

  • OS: Mac OS X 10.8+
  • Processor: SSE2 instruction set support
  • Storage: 200 MB available space
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Last Modified: Sep 17, 2019

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Nov 21, 2016
Building a Falcon 900 - 100x Falcon 9 Boosters (also, Duskers)
May 18, 2016
Scott Manley
May 20, 2016
Bob Lennon
Duskers Gameplay / Let's Play - Duskers Introduction - Part 1
Aug 18, 2015
Duskers #01 - Let's Play
May 18, 2016
Duskers - Explore Derelict Spacecraft With Drones
Aug 20, 2015
Scott Manley
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How the dev behind Duskers let his game be what it wanted to be
Gamasutra Plays Duskers with developer Tim Keenan
A look at Duskers Beta on Early Access
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Duskers reviews and comments

Translated by
Microsoft from Deutsch
Unfortunately, this Game doesn't get a Recommendation from me. In the Preview, everything still looks quite promising, especially after a Gameplay that draws the Player in even without elaborate Effects and creates a good Atmosphere with relatively manageable Means. However, they quickly fizzle out, because unfortunately there is a lack of substance. There are few Ways to interact with or outwit opponents. A direct Meeting Usually simply means a "sudden death," the Game then ran at the Spot. There are a few really helpful Features, but you also have to pull them out of the Lostopf and the – like pretty much everything – have to be constantly serviced and repaired in a resource-intensive way. Unless you're lucky At the Very beginning of a Game and get enough "upgrades," the minimalist setting quickly turns into a frustrating and at times extremely desolate affair. Especially since there is no "Nut" to crack – puzzle there is actually none. Nor does a common Thread. Apart From the Fight against eternal Scarcity of Resources, there is no development connecting the individual Rounds, no actual Progress, no Goal – nothing that could keep the Motivation alive. The Spaceships – even space stations-all look the same inside, new Designs or Variety are sought in vain. All in all, no Pleasure and, above all, not what you expect for the demanded price and especially due to the application of the Game.
Translated by
Microsoft from Deutsch
Early Access Review Now a short Review for our German Community Members: Story: The Universe resembles a Single Cemetery. And You're trying to figure out Bit by Bit how it came about ... Not itself, however, but with the Help of Your little Drones. Slowly You are working your Way into the depths of the Universe, into a very hostile Area that will force You to Adapt again and again. Gameplay: As a Commander, you are responsible for planning and Executing smaller Missions. You can see and hear everything through the Sensors of Your little Helpers. A Distinction is made between a Kind Of strategy view and a Close-up view. Above all, the Control of the Drones is unique. So they usually only listen to Commands, which have to be entered into an Input Window. However, this initially very elaborate-sounding control has its Charms, as it gives You a very realistic Feeling of playing. Between missions you take care of the Ship and the Drones. You can add Upgrades, learn Skills, or travel to other Areas. You finance This with Items that You can find during the Missions. And even here you can see that Duskers is not an easy Game. Sudden emerging And the Scarcity of Resources force you to your Knees. These "Rogue-like" Game Elements together with the randomly generated Galaxies miss out on a high Replay value. Graphic: The Graphics look very simple, but at the same time convey a very real Feeling of the whole Story. You only see what Your Drones see and therefore the Graphics resemble the Image of your old Flickering Fehrnsehester. But this is exactly what fits perfectly into the whole Atmosphere. Sound: You feel like you're in the Drone itself. Conclusion: Taking Into account the still early Development status of "Duskers," this Game, which is characterized above all by its Uniqueness, is doubly recommended.
The game could be enjoyable if there weren’t those little problems here and there. The gameplay becomes repetitive soon, and the level design is quite poor, actually. This become obvious in a while, and spoils all the fun you may have during the first minutes of playing. 
This game is very immersive: playing it feels like driving your own spacecraft. better play alone, with headphones on. The atmosphere is great, and my only wish is a story within this setting. The games is good but feels a little bit unfinished.  
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