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Duskers review
by Bambei

This game is very immersive: playing it feels like driving your own spacecraft. better play alone, with headphones on. The atmosphere is great, and my only wish is a story within this setting. The games is good but feels a little bit unfinished.  

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Translated by
Microsoft from Deutsch
Unfortunately, this Game doesn't get a Recommendation from me. In the Preview, everything still looks quite promising, especially after a Gameplay that draws the Player in even without elaborate Effects and creates a good Atmosphere with relatively manageable Means. However, they quickly fizzle out, because unfortunately there is a lack of substance. There are few Ways to interact with or outwit opponents. A direct Meeting Usually simply means a "sudden death," the Game then ran at the Spot. There are a few really helpful Features, but you also have to pull them out of the Lostopf and the – like pretty much everything – have to be constantly serviced and repaired in a resource-intensive way. Unless you're lucky At the Very beginning of a Game and get enough "upgrades," the minimalist setting quickly turns into a frustrating and at times extremely desolate affair. Especially since there is no "Nut" to crack – puzzle there is actually none. Nor does a common Thread. Apart From the Fight against eternal Scarcity of Resources, there is no development connecting the individual Rounds, no actual Progress, no Goal – nothing that could keep the Motivation alive. The Spaceships – even space stations-all look the same inside, new Designs or Variety are sought in vain. All in all, no Pleasure and, above all, not what you expect for the demanded price and especially due to the application of the Game.
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Translated by
Microsoft from Deutsch
Early Access Review Now a short Review for our German Community Members: Story: The Universe resembles a Single Cemetery. And You're trying to figure out Bit by Bit how it came about ... Not itself, however, but with the Help of Your little Drones. Slowly You are working your Way into the depths of the Universe, into a very hostile Area that will force You to Adapt again and again. Gameplay: As a Commander, you are responsible for planning and Executing smaller Missions. You can see and hear everything through the Sensors of Your little Helpers. A Distinction is made between a Kind Of strategy view and a Close-up view. Above all, the Control of the Drones is unique. So they usually only listen to Commands, which have to be entered into an Input Window. However, this initially very elaborate-sounding control has its Charms, as it gives You a very realistic Feeling of playing. Between missions you take care of the Ship and the Drones. You can add Upgrades, learn Skills, or travel to other Areas. You finance This with Items that You can find during the Missions. And even here you can see that Duskers is not an easy Game. Sudden emerging And the Scarcity of Resources force you to your Knees. These "Rogue-like" Game Elements together with the randomly generated Galaxies miss out on a high Replay value. Graphic: The Graphics look very simple, but at the same time convey a very real Feeling of the whole Story. You only see what Your Drones see and therefore the Graphics resemble the Image of your old Flickering Fehrnsehester. But this is exactly what fits perfectly into the whole Atmosphere. Sound: You feel like you're in the Drone itself. Conclusion: Taking Into account the still early Development status of "Duskers," this Game, which is characterized above all by its Uniqueness, is doubly recommended.
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The game could be enjoyable if there weren’t those little problems here and there. The gameplay becomes repetitive soon, and the level design is quite poor, actually. This become obvious in a while, and spoils all the fun you may have during the first minutes of playing.