Average Playtime: 3 hours

DYING: Reborn

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About

DYING: Reborn is a First-Person ‘Room Escape’ puzzle game, in which players must tackle all kinds of puzzles in a series of dark and eerie rooms.



In the first of 6 chapters, protagonist Mathew finds himself waking up in a strange hotel with little recollection of what has lead him there. At this dark hour a mysterious character contacts him, claiming he prepared a series of trials for Mathew to ‘pay for the enormous mistake he made a long time ago’...and a grave punishment awaiting him should he fail to pass these…



-Solve puzzles in a fully 3D environment by discovering items, interacting with everything around you and using your brains as well as your imagination.

-Collect fragments of data that ultimately will lead to learning the truth behind Mathew’s dark predicament.



-6 chapters full of adventure gameplay, containing intriguing characters and a bizarre plot

-Puzzles that provide both challenge and mystery

-An eerie atmosphere in which players will unravel things going far beyond their imagination….and their guts.
Release date
Developer
Oasis Games
,
NEKCOM Entertainment
Publisher
Coconut Island Games, Oasis Games
Age rating
Not rated

System requirements for Xbox One

System requirements for PlayStation 4

System requirements for PS Vita

System requirements for PC

Minimum:
  • OS: Windows 7+
  • Processor: Intel Core i3 or equivalent
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GT 740 or better
  • DirectX: Version 9.0
  • Storage: 10 GB available space
  • Sound Card: DirectX Compatible
Recommended:
  • OS: Windows 7+
  • Processor: Intel Core i5 or better
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 or better
  • DirectX: Version 9.0
  • Storage: 10 GB available space
  • Sound Card: DirectX Compatible
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Last Modified: May 2, 2023

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DYING: Reborn reviews and comments

Translated by
Microsoft from Russian
DYING: Reborn-This is a very good psychological horror with a variety of puzzles, over which you, dear reader, will have to sweat. Gameplay. Here everything is very simple and easy: Buttons are not so much and you every time prompts you what key to press, so even the most stupid gamer can easily deal with all these uncomplicated combinations of keys. But it is necessary to take into account one of the small tiny details: If you want to use the key, you need to use it not on the door, namely the keyhole (or I am so in a stupor hard) Now a little about the atmosphere. This is a purely psychological horror. Now I can be wildly SPOILERS, so this Part I advise to omit, but here you scare not scrips or shoulder-straps, as in other Horrorah, and it is pressure on the psyche sounds, premises, words, mystery. If someone knows such a modification on the move of Halfa, as "Silent Hill Alchemila", then you will immediately understand what I'm talking about. This game is just such a facet. And I want to tell you, she's good at some suspense and sometimes fear. Separately on music. They were able to put the right pressure on my apologies. Here I twitched, here has played a nasty melody, and here cheerful song which has knocked down to me tension and after some time has made a little tremble. Well what to say... Good guys. A Separate Part I want to highlight Golovolomochki. They came out very successful and heavy. I had a good sweat over them to come to the right conclusion. It used to happen that you expect the thing that she would lie somewhere in the corner of the corner, and eventually it turns out that all this time she was in your sight. Sometimes It is possible to stop, if not to read, and even more so not to translate English language to understand a plan of the further movements, and for this purpose it is necessary to address to the journal and reasoning of Metyu. Plot... It's a good story. I will Not say that it is Picasso, but it fits well in all this atmosphere and in every way with it intertwined. Not bad, and sometimes it happens that the story in one place, and the game and gameplay otden entirely from the plot. Especially with indie games. And What do we have on the results? The Game came out nice and pleasant. The Graphics and lighting here are well implemented. The Only thing I can not understand is that the game is labeled "Meat". What about the meat? Mannequins? Blood? Wonder. The Game is divided into chapters, which fortunately do not need to buy separately, although this three-hour pleasure is expensive. But I recommend this game for fans of puzzles and psychological horror. But If you want this game to scare you well, it will not. I Put the game 8 code locks of 10.
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