Elden Ring reviews

Elden Ring is undoubtedly an achievement, but it overstays its welcome. There is at least one exceptional game in here. There are many awesome moments, great enemy design, and the open world has plenty of secrets to uncover. Yet, by the end, I just felt exhausted. FromSoft games require more from their players: more patience and more skill. Elden Ring requires patience and skill, but it also requires a lot of time. It requires too much time, and while much of that time is rewarded, I think my time may have been better spent knocking out 10 indie games from my backlog.
OOOOOH....Elden Ring!
a
«Blew my mind»
My favorite From Software game!
A breeze of fresh air for open world games!
«Blew my mind»
«Can’t stop playing»
Another From Soft game but this time they took it to an open world design and nailed it in every aspect. The world itself is expertly made with most of the map containing some secrets, enemies loot and some areas are just for telling the story. 
As you would guess it is hard but you can make the game easier by exploring around and finding mini bosses in caves which can be seen on the map. The combat is still the best now with horse combat which can be used on some bosses.
«Can’t stop playing»
«Constantly dying and enjoy it»
Nothing new
Magic, but hole
«Just one more turn»
«Can’t stop playing»
I'm garbage at souls games. I remember not being able to deal with the spiral staircase in Latria 3-2 in the OG Demon's Souls leading to the maneaters because of those damn mindflayers and reaching a level of rage past yelling or breaking controllers (those cost money, don't waste money) and just calmly, quietly taking the disc out and putting it on eBay with the same kind of emotionless automation of a sim and never touching it again. Fast forward to every person on Earth playing this thing and the hype is too much, man, it's gorgeous, the reviews are through the roof, streams look dope, I gotta play this. But on easy mode, of course. Heard that magic was easy mode so I did the whole use the rune boosting chicken foot and taking out the giant dragon's tail with that bleedy morning star and then skipping a boss and horse it past some secret areas to get an overpowered sword that I was in NO way prepared to get normally and now I'm one-shotting hard enemies (when not getting surprised by a dragonfly or crab because oh my god this game is so punishing) and loving it! The game tells you NOTHING and I should hate that but it brought me back to MS-DOS games that were made with the expectation of you fumbling around for at least tens of hours before realizing that you could've done twice as much in just 4 minutes if you knew where you were supposed to go. A few headaches later and the exhilarating feeling of getting gud washed over me. First two attempts were rough. I didn't know where the Church of Elleh was, how to get the horse, level up, whatever, you name it, I just got out of the first area and then ended up stuck in some cave with a golem boss I couldn't hurt. Started over and ended up stuck in that Caelid crystal mine dealing with the centipede dudes because I had no idea the exit was so close. Random dogs are killing me and I'm level 42 and I'm pissed about that and it's all kind of terrific for some reason, you know?
Read more...
«Can’t stop playing»
«Constantly dying and enjoy it»
Impressive. Long and incredibly fun. 
This game fuckin rocks. Best gameplay of any Soulsborne game FromSoft has released yet, and you can see the influence of every single one of their past games in the gameplay elements. The OST is often understated, but influences like Skyrim can clearly be heard in the soft, sustained strings and woodwinds in the overworld. The world of Elden Ring is massive and accessible while still somehow maintaining FromSoft's impressive level design through castles, dungeons, caves, etc. 

My singular gripe with this game - and I struggle to call it a flaw, it may just be my preference - is just how overwhelmingly open it is. Souls games have always had mysterious and hands-off stories, true; but Elden Ring's openness conflicts a bit with this structure for me. I think I want more direction. Yes, the light of the sites of Grace does point the player in the direction they should go, but there are many sites pointing in many directions, and this can be overwhelming the more you explore. Personally, I would have liked a more straightforward, guided main story that  encouraged exploration without potentially losing the player. 

Side note: I'm not sure how I feel about overworld bosses. I ran from mid-Limgrave all the way to the northern point of the northernmost castle and ran past like four bosses - including an ancient dragon - and I had no clue where I was or what the lore significance of it was. I think this adds to my point that a bit more careful guidance of the player at the cost of free exploration would have made everything a bit more digestible/approachable without making a joke of it.

4/10/22 - After really taking my time and finishing this game, I think my gripe of there being too little direction only really applies to the early/mid game. Once you reach the capital, it becomes incredibly obvious where you need to go. This game is incredibly large, and the amount of content is insane. One of the best games of all time. That being said, the amount of boss reskins, repeats, duos, etc. does dull the shine a bit. It's to be expected with how fucking huge this game is, but it still sucks to see the 11th Ulcerated Tree Spirit come out of the ground after fighting the third Godskin Apostle and the eighth dragon reskin. When the bosses slap, they fucking slap. When they don't, they really don't. 

Game's a 10/10
Read more...
«Blew my mind»
«Can’t stop playing»
This is a hard to recommend game that has a superbly well designed and surprisingly zen open world - a far fetch from its contemporary “Ubisoft open world games”.

With regard to combat, it’s Dark Souls turned up to 11: the player character is consistently outreached, outsped, outdamaged, outmaneuvered and outnumbered by enemies, which gets incredibly frustrating. Also, because enemies are so difficult, it’s unclear if you’re losing to them because you haven’t learned their behaviour properly yet or because you’re still underleveled. This led me to explore more in previous areas, which in turn caused me to be overleveld for the boss fights, which were then disappointingly easy, while they should have been a highlight.

There are some very cool moments, the game looks amazing (do keep in mind that it’s primarily a last-gen game, though), the music can be incredibly good and, like I said, the open world is among the best out there. However, for me, the negatives outweigh the positives and I’m not necessarily looking forward to a future From Software game, even though Bloodborne, Dark Souls 3 and Sekiro are among my favourite games. 
PC performance issues mar what is an otherwise flawless masterpiece. This game has absolutely set the bar on what an open world game can and should be while still appealing to Soulsborne veterans and new players alike. I have not felt this giddy about an open world game since TES: Oblivion and unless Starfield is something groundbreaking I don't see my stance changing any time soon.  To anyone who may be about to buy into the hype, this is Dark Souls. That's it. This is a Dark Souls game with an open world. Yes it is made easier and more accessible but it is a FromSoft title. This game is incredibly difficult. This game can go from incredibly rewarding to a massive spike in your blood pressure in no time. If you're a longtime fan, this is what you've been waiting for. If you're a potential new fan of the Souls franchise, this is the best possible entry point into the series imo.


Edit: I’ve doubled my play time and this is the best game I’ve played since the first time I played TES IV: Oblivion and I don’t see this being topped any time soon. I dare FromSoft to top this.

tl;dr Long May the Sun Shine. 9.8/10 One of the best games I've ever played and would be a 10/10 if PC version had less FPS drops. 
«Blew my mind»
«Just one more turn»