Average Playtime: 2 hours

Element: Space

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Sixth Vowel is an independent developer based in Buenos Aires, Argentina, with a commitment to making challenging, entertaining, and narrative-rich games.
Sixth Vowel
Inca Games
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • Processor: R7 1700x
  • Memory: 8 GB RAM
  • Graphics: RX 580
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Additional Notes: Subject to change
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Last Modified: Aug 28, 2019

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Element: Space reviews and comments

Translated by
Microsoft from Deutsch
No Review. After 2h I don't want to presume that. Thumbs down fell me, but Thumbs up it's not either. It is not easy for me, but I give it back. The Game looks promising. It strikes me positively that the Fights play out more briskly than with XCOM 2 and XCOM Enemy Unknown, for example, and there is no Base Building. So You can focus more on the Fights and you don't have to manage Resources. The Graphics are fine to beautiful, pretty Melee Animations. Bugs or Crashes didn't exist in the 2 h either. What I don't like are the checkpoint checkpoint checkpoints. If you want to play all the Fights of an Act perfectly, but only got one "Good" in the second Fight, you have to start with the Act all over again. This means: If There are 5 Fights ahead of you, but if Fight Number 4 has only won with "Good," you have to play Fight 1:3, 3 and 4 again. That frustrates. And one more thing struck me in the short Season. The AI. Some Of the Opponents ' actions are incomprehensible and more than stupid. Instead of shooting at my Husband, who stands without Cover 2m next to him, the Enemy Chooses "Cover fire" and is made flat in the next Round by my Husband, who stands 2m next to him. Something Like this happened several times. For me, that's one Reason to stop playing it.
Translated by
Microsoft from Deutsch
#ElementSpace's a turn-based tactical Strategy game focused on Story. We are fighting as a small Force against an interplanetary Conspiracy that seeks to undermine the Peace Efforts of the Human Factions modeled according to the different Cultures of the earth. We do This, of course, mainly by fighting the Henchmen of the "Tempest" in many different Locations. The Combat System is not Jederman'S Thing that it works with a greatly simplified System that is based on flanking enemies in order to meet with 100%ous Probability. The only other Cases are 50% (with half Cover) or "only Cover damage" with 100%ar cover – the Consolation here is that Cover is destructible, so at least theoretically you can do without flanking it. So the Protagonists ' Skills are All the More important, with some nice Synergies to exploit. Through the Missions, we gradually unlock new Characters and Weapons. The Former Levels in the Course of the Missions and can thus improve the said Skills or learn New ones. As the Game progresses, we make Decisions that can be distinguished in 4 Categories: Authoritarian, humanist, bureaucratic, independent. Depending on how we decide in the course of the Story, our End is also over, of which there are several. This Also influences relations with our Combat Companions. More generally, our Reputation is also important to us, so we have to be careful to put ourselves in Good stead as possible for many of the 7 Human Groups. We will need The Support if we are to actually expose the Galactic Conspiracy, at the Galactic Congress as such. Here's the whole thing in the Video: https://youtu.be/s_2ChnDfmWY Many Greetings your Freelancer =)
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