Endless Thief: a furry stealth adventure (itch)
About
You're a master thief in this ambient atmospheric furry stealth game.
You sneak past any guard, pick any lock, break into and steal from any secured building.
This game is in-development.
I'm open to new feature suggestions.
Current suggested new features are:
improving performancecontroller supportsleeping guardstraps that can be enabled / disableda level editora story mode with a thieves hide-outguild choice: thieves or assassinsmission types:gain entry to specific placeescape from buildingkidnap specific targetassassinate targetlet target have an "accident" (through enabled trap)
Features
Advanced guards see, hear, speak and react with facial expressions. They can re-light lights, revive unconscious guards, become aware of your position and give chase. Fleeing is a viable option.
Observe patrols from windows and shadows. Prepare the best plan. There are lots of possible approaches.
Extinguish lights, ghost and remain unseen in shadows.
Distract guards with noises and suspicious extinguished lights.
Or stalk and ambush targets from the darkness with your blackjack. Drag and hide their unconscious bodies in shadows.
Explore dark cities with different buildings, from smaller private and public places to large temples and mansions.
The player and guards can manipulate a dynamic shadow and light system, which can be used for strategic advantages and survival.
A dynamic ambient soundtrack changes depending on player location and guard awareness.
The game has 4k resolution support and re-bindable mouse + keyboard controls.
Gameplay tip
Extinguishing lights is another way to distract guards, as they will break patrol and take a moment to re-light extinguished candles.
Two game modes
City Missions
Open city levels inspired by Thief.
Puzzle Mode
Puzzle-like stealth levels inspired by Metal Gear Solid VR Missions.
Controls
Move - Arrow keys or WASD
Create distraction - Enter key
Toggle run / sneak and drag guards - Space key
Open door, pick lock, ambush and hide - Automatic when near the target